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+/*
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+ * Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
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+ *
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+ * SPDX-License-Identifier: BSD-2-Clause
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+ */
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+
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+#include <LibWeb/Animations/Animation.h>
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+#include <LibWeb/Animations/AnimationEffect.h>
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+#include <LibWeb/Animations/DocumentTimeline.h>
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+#include <LibWeb/Bindings/Intrinsics.h>
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+#include <LibWeb/DOM/Document.h>
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+#include <LibWeb/HTML/Window.h>
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+#include <LibWeb/WebIDL/ExceptionOr.h>
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+#include <LibWeb/WebIDL/Promise.h>
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+
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+namespace Web::Animations {
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+
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+// https://www.w3.org/TR/web-animations-1/#dom-animation-animation
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+JS::NonnullGCPtr<Animation> Animation::create(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
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+{
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+ // 1. Let animation be a new Animation object.
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+ auto animation = realm.heap().allocate<Animation>(realm, realm);
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+
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+ // 2. Run the procedure to set the timeline of an animation on animation passing timeline as the new timeline or, if
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+ // a timeline argument is missing, passing the default document timeline of the Document associated with the
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+ // Window that is the current global object.
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+ if (!timeline) {
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+ auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
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+ timeline = window.associated_document().timeline();
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+ }
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+ animation->set_timeline(timeline);
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+
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+ // 3. Run the procedure to set the associated effect of an animation on animation passing source as the new effect.
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+ animation->set_effect(effect);
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+
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+ return animation;
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+}
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+
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+WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> Animation::construct_impl(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
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+{
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+ return create(realm, effect, timeline);
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+}
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+
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+// https://www.w3.org/TR/web-animations-1/#animation-set-the-associated-effect-of-an-animation
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+void Animation::set_effect(JS::GCPtr<AnimationEffect> new_effect)
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+{
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+ // FIXME: Implement
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+ (void)new_effect;
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+}
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+
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+// https://www.w3.org/TR/web-animations-1/#animation-set-the-timeline-of-an-animation
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+void Animation::set_timeline(JS::GCPtr<AnimationTimeline> new_timeline)
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+{
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+ // FIXME: Implement
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+ (void)new_timeline;
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+}
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+
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+// https://www.w3.org/TR/web-animations-1/#dom-animation-starttime
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+// https://www.w3.org/TR/web-animations-1/#set-the-start-time
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+void Animation::set_start_time(Optional<double> const& new_start_time)
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+{
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+ // FIXME: Implement
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+ (void)new_start_time;
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+}
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+
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+// https://www.w3.org/TR/web-animations-1/#animation-current-time
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+Optional<double> Animation::current_time() const
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+{
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+ // FIXME: Implement
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+ return {};
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+}
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+
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+// https://www.w3.org/TR/web-animations-1/#animation-set-the-current-time
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+WebIDL::ExceptionOr<void> Animation::set_current_time(Optional<double> const& seek_time)
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+{
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+ // FIXME: Implement
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+ (void)seek_time;
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+ return {};
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+}
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+
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+// https://www.w3.org/TR/web-animations-1/#dom-animation-playbackrate
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+// https://www.w3.org/TR/web-animations-1/#set-the-playback-rate
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+WebIDL::ExceptionOr<void> Animation::set_playback_rate(double new_playback_rate)
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+{
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+ // FIXME: Implement
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+ (void)new_playback_rate;
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+ return {};
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+}
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+
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+// https://www.w3.org/TR/web-animations-1/#animation-play-state
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+Bindings::AnimationPlayState Animation::play_state() const
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+{
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+ // FIXME: Implement
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+ return Bindings::AnimationPlayState::Idle;
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+}
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+
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+JS::NonnullGCPtr<WebIDL::Promise> Animation::current_ready_promise() const
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+{
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+ if (!m_current_ready_promise) {
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+ // The current ready promise is initially a resolved Promise created using the procedure to create a new
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+ // resolved Promise with the animation itself as its value and created in the relevant Realm of the animation.
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+ m_current_ready_promise = WebIDL::create_resolved_promise(realm(), this);
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+ }
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+
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+ return *m_current_ready_promise;
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+}
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+
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+JS::NonnullGCPtr<WebIDL::Promise> Animation::current_finished_promise() const
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+{
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+ if (!m_current_finished_promise) {
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+ // The current finished promise is initially a pending Promise object.
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+ m_current_finished_promise = WebIDL::create_promise(realm());
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+ }
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+
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+ return *m_current_finished_promise;
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+}
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+
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+Animation::Animation(JS::Realm& realm)
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+ : DOM::EventTarget(realm)
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+{
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+}
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+
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+void Animation::initialize(JS::Realm& realm)
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+{
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+ Base::initialize(realm);
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+ set_prototype(&Bindings::ensure_web_prototype<Bindings::AnimationPrototype>(realm, "Animation"));
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+}
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+
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+void Animation::visit_edges(Cell::Visitor& visitor)
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+{
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+ Base::visit_edges(visitor);
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+ visitor.visit(m_effect);
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+ visitor.visit(m_timeline);
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+ visitor.visit(m_current_ready_promise);
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+ visitor.visit(m_current_finished_promise);
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+}
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+
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+}
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