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LibWeb: Add the Animation IDL object

Matthew Olsson 1 gadu atpakaļ
vecāks
revīzija
1ca46afa2f

+ 138 - 0
Userland/Libraries/LibWeb/Animations/Animation.cpp

@@ -0,0 +1,138 @@
+/*
+ * Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include <LibWeb/Animations/Animation.h>
+#include <LibWeb/Animations/AnimationEffect.h>
+#include <LibWeb/Animations/DocumentTimeline.h>
+#include <LibWeb/Bindings/Intrinsics.h>
+#include <LibWeb/DOM/Document.h>
+#include <LibWeb/HTML/Window.h>
+#include <LibWeb/WebIDL/ExceptionOr.h>
+#include <LibWeb/WebIDL/Promise.h>
+
+namespace Web::Animations {
+
+// https://www.w3.org/TR/web-animations-1/#dom-animation-animation
+JS::NonnullGCPtr<Animation> Animation::create(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
+{
+    // 1. Let animation be a new Animation object.
+    auto animation = realm.heap().allocate<Animation>(realm, realm);
+
+    // 2. Run the procedure to set the timeline of an animation on animation passing timeline as the new timeline or, if
+    //    a timeline argument is missing, passing the default document timeline of the Document associated with the
+    //    Window that is the current global object.
+    if (!timeline) {
+        auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
+        timeline = window.associated_document().timeline();
+    }
+    animation->set_timeline(timeline);
+
+    // 3. Run the procedure to set the associated effect of an animation on animation passing source as the new effect.
+    animation->set_effect(effect);
+
+    return animation;
+}
+
+WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> Animation::construct_impl(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
+{
+    return create(realm, effect, timeline);
+}
+
+// https://www.w3.org/TR/web-animations-1/#animation-set-the-associated-effect-of-an-animation
+void Animation::set_effect(JS::GCPtr<AnimationEffect> new_effect)
+{
+    // FIXME: Implement
+    (void)new_effect;
+}
+
+// https://www.w3.org/TR/web-animations-1/#animation-set-the-timeline-of-an-animation
+void Animation::set_timeline(JS::GCPtr<AnimationTimeline> new_timeline)
+{
+    // FIXME: Implement
+    (void)new_timeline;
+}
+
+// https://www.w3.org/TR/web-animations-1/#dom-animation-starttime
+// https://www.w3.org/TR/web-animations-1/#set-the-start-time
+void Animation::set_start_time(Optional<double> const& new_start_time)
+{
+    // FIXME: Implement
+    (void)new_start_time;
+}
+
+// https://www.w3.org/TR/web-animations-1/#animation-current-time
+Optional<double> Animation::current_time() const
+{
+    // FIXME: Implement
+    return {};
+}
+
+// https://www.w3.org/TR/web-animations-1/#animation-set-the-current-time
+WebIDL::ExceptionOr<void> Animation::set_current_time(Optional<double> const& seek_time)
+{
+    // FIXME: Implement
+    (void)seek_time;
+    return {};
+}
+
+// https://www.w3.org/TR/web-animations-1/#dom-animation-playbackrate
+// https://www.w3.org/TR/web-animations-1/#set-the-playback-rate
+WebIDL::ExceptionOr<void> Animation::set_playback_rate(double new_playback_rate)
+{
+    // FIXME: Implement
+    (void)new_playback_rate;
+    return {};
+}
+
+// https://www.w3.org/TR/web-animations-1/#animation-play-state
+Bindings::AnimationPlayState Animation::play_state() const
+{
+    // FIXME: Implement
+    return Bindings::AnimationPlayState::Idle;
+}
+
+JS::NonnullGCPtr<WebIDL::Promise> Animation::current_ready_promise() const
+{
+    if (!m_current_ready_promise) {
+        // The current ready promise is initially a resolved Promise created using the procedure to create a new
+        // resolved Promise with the animation itself as its value and created in the relevant Realm of the animation.
+        m_current_ready_promise = WebIDL::create_resolved_promise(realm(), this);
+    }
+
+    return *m_current_ready_promise;
+}
+
+JS::NonnullGCPtr<WebIDL::Promise> Animation::current_finished_promise() const
+{
+    if (!m_current_finished_promise) {
+        // The current finished promise is initially a pending Promise object.
+        m_current_finished_promise = WebIDL::create_promise(realm());
+    }
+
+    return *m_current_finished_promise;
+}
+
+Animation::Animation(JS::Realm& realm)
+    : DOM::EventTarget(realm)
+{
+}
+
+void Animation::initialize(JS::Realm& realm)
+{
+    Base::initialize(realm);
+    set_prototype(&Bindings::ensure_web_prototype<Bindings::AnimationPrototype>(realm, "Animation"));
+}
+
+void Animation::visit_edges(Cell::Visitor& visitor)
+{
+    Base::visit_edges(visitor);
+    visitor.visit(m_effect);
+    visitor.visit(m_timeline);
+    visitor.visit(m_current_ready_promise);
+    visitor.visit(m_current_finished_promise);
+}
+
+}

+ 87 - 0
Userland/Libraries/LibWeb/Animations/Animation.h

@@ -0,0 +1,87 @@
+/*
+ * Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <LibJS/Runtime/PromiseCapability.h>
+#include <LibWeb/Bindings/AnimationPrototype.h>
+#include <LibWeb/DOM/EventTarget.h>
+
+namespace Web::Animations {
+
+// https://www.w3.org/TR/web-animations-1/#the-animation-interface
+class Animation : public DOM::EventTarget {
+    WEB_PLATFORM_OBJECT(Animation, DOM::EventTarget);
+
+public:
+    static JS::NonnullGCPtr<Animation> create(JS::Realm&, JS::GCPtr<AnimationEffect>, JS::GCPtr<AnimationTimeline>);
+    static WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> construct_impl(JS::Realm&, JS::GCPtr<AnimationEffect>, JS::GCPtr<AnimationTimeline>);
+
+    FlyString const& id() const { return m_id; }
+    void set_id(FlyString value) { m_id = move(value); }
+
+    JS::GCPtr<AnimationEffect> effect() const { return m_effect; }
+    void set_effect(JS::GCPtr<AnimationEffect>);
+
+    JS::GCPtr<AnimationTimeline> timeline() const { return m_timeline; }
+    void set_timeline(JS::GCPtr<AnimationTimeline>);
+
+    Optional<double> const& start_time() const { return m_start_time; }
+    void set_start_time(Optional<double> const&);
+
+    Optional<double> current_time() const;
+    WebIDL::ExceptionOr<void> set_current_time(Optional<double> const&);
+
+    double playback_rate() const { return m_playback_rate; }
+    WebIDL::ExceptionOr<void> set_playback_rate(double value);
+
+    Bindings::AnimationPlayState play_state() const;
+
+    Bindings::AnimationReplaceState replace_state() const { return m_replace_state; }
+
+    // https://www.w3.org/TR/web-animations-1/#dom-animation-ready
+    JS::NonnullGCPtr<JS::Object> ready() const { return *current_ready_promise()->promise(); }
+
+    // https://www.w3.org/TR/web-animations-1/#dom-animation-finished
+    JS::NonnullGCPtr<JS::Object> finished() const { return *current_finished_promise()->promise(); }
+
+protected:
+    Animation(JS::Realm&);
+
+    virtual void initialize(JS::Realm&) override;
+    virtual void visit_edges(Cell::Visitor&) override;
+
+private:
+    JS::NonnullGCPtr<WebIDL::Promise> current_ready_promise() const;
+    JS::NonnullGCPtr<WebIDL::Promise> current_finished_promise() const;
+
+    // https://www.w3.org/TR/web-animations-1/#dom-animation-id
+    FlyString m_id;
+
+    // https://www.w3.org/TR/web-animations-1/#dom-animation-effect
+    JS::GCPtr<AnimationEffect> m_effect;
+
+    // https://www.w3.org/TR/web-animations-1/#dom-animation-timeline
+    JS::GCPtr<AnimationTimeline> m_timeline;
+
+    // https://www.w3.org/TR/web-animations-1/#animation-start-time
+    Optional<double> m_start_time {};
+
+    // https://www.w3.org/TR/web-animations-1/#playback-rate
+    double m_playback_rate { 1.0 };
+
+    // https://www.w3.org/TR/web-animations-1/#dom-animation-replacestate
+    Bindings::AnimationReplaceState m_replace_state { Bindings::AnimationReplaceState::Active };
+
+    // Note: The following promises are initialized lazily to avoid constructing them outside of an execution context
+    // https://www.w3.org/TR/web-animations-1/#current-ready-promise
+    mutable JS::GCPtr<WebIDL::Promise> m_current_ready_promise;
+
+    // https://www.w3.org/TR/web-animations-1/#current-finished-promise
+    mutable JS::GCPtr<WebIDL::Promise> m_current_finished_promise;
+};
+
+}

+ 42 - 0
Userland/Libraries/LibWeb/Animations/Animation.idl

@@ -0,0 +1,42 @@
+#import <Animations/AnimationEffect.idl>
+#import <Animations/AnimationTimeline.idl>
+
+// https://www.w3.org/TR/web-animations-1/#the-animation-interface
+[Exposed=Window]
+interface Animation : EventTarget {
+    constructor(optional AnimationEffect? effect = null,
+                optional AnimationTimeline? timeline);
+             attribute DOMString                id;
+             attribute AnimationEffect?         effect;
+             attribute AnimationTimeline?       timeline;
+             attribute double?                  startTime;
+             attribute double?                  currentTime;
+             attribute double                   playbackRate;
+    readonly attribute AnimationPlayState       playState;
+    readonly attribute AnimationReplaceState    replaceState;
+    // FIXME:
+    // readonly attribute boolean                  pending;
+    readonly attribute Promise<Animation>       ready;
+    readonly attribute Promise<Animation>       finished;
+
+    // FIXME:
+    //       attribute EventHandler             onfinish;
+    //       attribute EventHandler             oncancel;
+    //       attribute EventHandler             onremove;
+
+    // undefined cancel();
+    // undefined finish();
+    // undefined play();
+    // undefined pause();
+    // undefined updatePlaybackRate(double playbackRate);
+    // undefined reverse();
+    // undefined persist();
+    // [CEReactions]
+    // undefined commitStyles();
+};
+
+// https://www.w3.org/TR/web-animations-1/#the-animationplaystate-enumeration
+enum AnimationPlayState { "idle", "running", "paused", "finished" };
+
+// https://www.w3.org/TR/web-animations-1/#the-animationreplacestate-enumeration
+enum AnimationReplaceState { "active", "removed", "persisted" };

+ 1 - 0
Userland/Libraries/LibWeb/CMakeLists.txt

@@ -2,6 +2,7 @@ include(libweb_generators)
 include(accelerated_graphics)
 
 set(SOURCES
+    Animations/Animation.cpp
     Animations/AnimationEffect.cpp
     Animations/AnimationTimeline.cpp
     Animations/DocumentTimeline.cpp

+ 1 - 0
Userland/Libraries/LibWeb/Forward.h

@@ -27,6 +27,7 @@ class RecordingPainter;
 }
 
 namespace Web::Animations {
+class Animation;
 class AnimationEffect;
 class AnimationTimeline;
 class DocumentTimeline;

+ 1 - 0
Userland/Libraries/LibWeb/idl_files.cmake

@@ -1,6 +1,7 @@
 # This file is included from "Meta/CMake/libweb_data.cmake"
 # It is defined here so that there is no need to go to the Meta directory when adding new idl files
 
+libweb_js_bindings(Animations/Animation)
 libweb_js_bindings(Animations/AnimationEffect)
 libweb_js_bindings(Animations/AnimationTimeline)
 libweb_js_bindings(Animations/DocumentTimeline)