Minesweeper: Turn difficulty menu into checkable actions

This change makes use of checkable actions to specify the current
selected difficulty for the game.
This commit is contained in:
Pedro Pereira 2021-11-13 17:38:21 +00:00 committed by Linus Groh
parent 557075465c
commit 1c29633110
Notes: sideshowbarker 2024-07-18 01:06:20 +09:00

View file

@ -8,6 +8,7 @@
#include "Field.h"
#include <LibConfig/Client.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
@ -120,22 +121,43 @@ int main(int argc, char** argv)
}));
auto& difficulty_menu = window->add_menu("&Difficulty");
difficulty_menu.add_action(GUI::Action::create("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
GUI::ActionGroup difficulty_actions;
difficulty_actions.set_exclusive(true);
auto action = GUI::Action::create_checkable("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
field.set_field_size(9, 9, 10);
}));
difficulty_menu.add_action(GUI::Action::create("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
});
action->set_checked(field.rows() == 9 && field.columns() == 9 && field.mine_count() == 10);
difficulty_menu.add_action(action);
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
field.set_field_size(16, 16, 40);
}));
difficulty_menu.add_action(GUI::Action::create("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
});
action->set_checked(field.rows() == 16 && field.columns() == 16 && field.mine_count() == 40);
difficulty_menu.add_action(action);
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
field.set_field_size(16, 30, 99);
}));
difficulty_menu.add_action(GUI::Action::create("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
});
action->set_checked(field.rows() == 16 && field.columns() == 30 && field.mine_count() == 99);
difficulty_menu.add_action(action);
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
field.set_field_size(32, 60, 350);
}));
});
action->set_checked(field.rows() == 32 && field.columns() == 60 && field.mine_count() == 350);
difficulty_menu.add_action(action);
difficulty_actions.add_action(action);
difficulty_menu.add_separator();
difficulty_menu.add_action(GUI::Action::create("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) {
action = GUI::Action::create_checkable("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) {
CustomGameDialog::show(window, field);
}));
});
difficulty_menu.add_action(action);
difficulty_actions.add_action(action);
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window));