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@@ -29,6 +29,13 @@ EnvironmentSettingsObject::~EnvironmentSettingsObject()
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responsible_event_loop().unregister_environment_settings_object({}, *this);
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}
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+void EnvironmentSettingsObject::visit_edges(Cell::Visitor& visitor)
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+{
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+ Base::visit_edges(visitor);
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+ for (auto& promise : m_about_to_be_notified_rejected_promises_list)
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+ visitor.visit(promise);
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+}
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+
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JS::ExecutionContext& EnvironmentSettingsObject::realm_execution_context()
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{
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// NOTE: All environment settings objects are created with a realm execution context, so it's stored and returned here in the base class.
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@@ -173,15 +180,15 @@ bool EnvironmentSettingsObject::remove_from_outstanding_rejected_promises_weak_s
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});
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}
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-void EnvironmentSettingsObject::push_onto_about_to_be_notified_rejected_promises_list(JS::Handle<JS::Promise> promise)
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+void EnvironmentSettingsObject::push_onto_about_to_be_notified_rejected_promises_list(JS::NonnullGCPtr<JS::Promise> promise)
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{
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m_about_to_be_notified_rejected_promises_list.append(move(promise));
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}
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-bool EnvironmentSettingsObject::remove_from_about_to_be_notified_rejected_promises_list(JS::Promise* promise)
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+bool EnvironmentSettingsObject::remove_from_about_to_be_notified_rejected_promises_list(JS::NonnullGCPtr<JS::Promise> promise)
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{
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- return m_about_to_be_notified_rejected_promises_list.remove_first_matching([&](JS::Handle<JS::Promise> promise_in_list) {
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- return promise == promise_in_list.cell();
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+ return m_about_to_be_notified_rejected_promises_list.remove_first_matching([&](auto& promise_in_list) {
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+ return promise == promise_in_list;
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});
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}
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@@ -204,11 +211,10 @@ void EnvironmentSettingsObject::notify_about_rejected_promises(Badge<EventLoop>)
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// 5. Queue a global task on the DOM manipulation task source given global to run the following substep:
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queue_global_task(Task::Source::DOMManipulation, global, [this, &global, list = move(list)]() mutable {
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// 1. For each promise p in list:
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- for (auto promise_handle : list) {
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- auto& promise = *promise_handle.cell();
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+ for (auto promise : list) {
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// 1. If p's [[PromiseIsHandled]] internal slot is true, continue to the next iteration of the loop.
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- if (promise.is_handled())
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+ if (promise->is_handled())
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continue;
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// 2. Let notHandled be the result of firing an event named unhandledrejection at global, using PromiseRejectionEvent, with the cancelable attribute initialized to true,
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@@ -220,8 +226,8 @@ void EnvironmentSettingsObject::notify_about_rejected_promises(Badge<EventLoop>)
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.composed = false,
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},
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// Sadly we can't use .promise and .reason here, as we can't use the designator on the initialization of DOM::EventInit above.
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- /* .promise = */ promise_handle,
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- /* .reason = */ promise.result(),
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+ /* .promise = */ JS::make_handle(*promise),
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+ /* .reason = */ promise->result(),
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};
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// FIXME: This currently assumes that global is a WindowObject.
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auto& window = verify_cast<HTML::Window>(global);
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@@ -233,13 +239,13 @@ void EnvironmentSettingsObject::notify_about_rejected_promises(Badge<EventLoop>)
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// 3. If notHandled is false, then the promise rejection is handled. Otherwise, the promise rejection is not handled.
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// 4. If p's [[PromiseIsHandled]] internal slot is false, add p to settings object's outstanding rejected promises weak set.
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- if (!promise.is_handled())
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- m_outstanding_rejected_promises_weak_set.append(&promise);
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+ if (!promise->is_handled())
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+ m_outstanding_rejected_promises_weak_set.append(promise);
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// This algorithm results in promise rejections being marked as handled or not handled. These concepts parallel handled and not handled script errors.
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// If a rejection is still not handled after this, then the rejection may be reported to a developer console.
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if (not_handled)
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- HTML::report_exception_to_console(promise.result(), realm(), ErrorInPromise::Yes);
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+ HTML::report_exception_to_console(promise->result(), realm(), ErrorInPromise::Yes);
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}
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});
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}
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