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+/* Fire.cpp - a (classic) graphics demo for Serenity, by pd.
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+ * heavily based on the Fabien Sanglard's article:
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+ * http://fabiensanglard.net/doom_fire_psx/index.html
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+ *
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+ * Future directions:
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+ * [X] This does suggest the need for a palletized graphics surface. Thanks kling!
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+ * [X] alternate column updates, or vertical interlacing. this would certainly alter
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+ * the effect, but the update load would be halved.
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+ * [/] scaled blit
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+ * [ ] dithering?
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+ * [X] inlining rand()
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+ * [/] precalculating and recycling random data
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+ * [ ] rework/expand palette
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+ * [ ] switch to use tsc values for perf check
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+ * [ ] handle mouse events differently for smoother painting (queue)
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+ * [ ] handle fire bitmap edges better
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+*/
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+
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+#include <LibGUI/GApplication.h>
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+#include <LibGUI/GLabel.h>
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+#include <LibGUI/GPainter.h>
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+#include <LibGUI/GWidget.h>
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+#include <LibGUI/GWindow.h>
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+#include <SharedGraphics/GraphicsBitmap.h>
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+#include <stdio.h>
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+#include <stdlib.h>
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+#include <time.h>
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+
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+#define FIRE_WIDTH 320
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+#define FIRE_HEIGHT 168
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+#define FIRE_MAX 29
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+
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+const Color palette[] = {
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+ Color(0x07, 0x07, 0x07), Color(0x1F, 0x07, 0x07), Color(0x2F, 0x0F, 0x07),
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+ Color(0x47, 0x0F, 0x07), Color(0x57, 0x17, 0x07), Color(0x67, 0x1F, 0x07),
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+ Color(0x77, 0x1F, 0x07), Color(0x9F, 0x2F, 0x07), Color(0xAF, 0x3F, 0x07),
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+ Color(0xBF, 0x47, 0x07), Color(0xC7, 0x47, 0x07), Color(0xDF, 0x4F, 0x07),
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+ Color(0xDF, 0x57, 0x07), Color(0xD7, 0x5F, 0x07), Color(0xD7, 0x5F, 0x07),
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+ Color(0xD7, 0x67, 0x0F), Color(0xCF, 0x6F, 0x0F), Color(0xCF, 0x7F, 0x0F),
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+ Color(0xCF, 0x87, 0x17), Color(0xC7, 0x87, 0x17), Color(0xC7, 0x8F, 0x17),
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+ Color(0xC7, 0x97, 0x1F), Color(0xBF, 0x9F, 0x1F), Color(0xBF, 0xA7, 0x27),
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+ Color(0xBF, 0xAF, 0x2F), Color(0xB7, 0xAF, 0x2F), Color(0xB7, 0xB7, 0x37),
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+ Color(0xCF, 0xCF, 0x6F), Color(0xEF, 0xEF, 0xC7), Color(0xFF, 0xFF, 0xFF)
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+};
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+
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+/* Random functions...
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+ * These are from musl libc's prng/rand.c
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+*/
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+static uint64_t seed;
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+
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+void my_srand(unsigned s)
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+{
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+ seed = s - 1;
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+}
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+
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+static int my_rand(void)
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+{
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+ seed = 6364136223846793005ULL * seed + 1;
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+ return seed >> 33;
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+}
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+
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+/*
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+ * Fire Widget
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+*/
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+class Fire : public GWidget {
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+public:
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+ explicit Fire(GWidget* parent = nullptr);
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+ virtual ~Fire() override;
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+ void set_stat_label(GLabel* l) { stats = l; };
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+
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+private:
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+ RetainPtr<GraphicsBitmap> bitmap;
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+ GLabel* stats;
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+
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+ virtual void paint_event(GPaintEvent&) override;
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+ virtual void timer_event(CTimerEvent&) override;
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+ virtual void mousedown_event(GMouseEvent& event) override;
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+ virtual void mousemove_event(GMouseEvent& event) override;
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+ virtual void mouseup_event(GMouseEvent& event) override;
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+
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+ bool dragging;
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+ int timeAvg;
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+ int cycles;
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+ int phase;
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+};
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+
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+Fire::Fire(GWidget* parent)
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+ : GWidget(parent)
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+{
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+ bitmap = GraphicsBitmap::create(GraphicsBitmap::Format::Indexed8, { 320, 200 });
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+
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+ /* Initialize fire palette */
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+ for (int i = 0; i < 30; i++)
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+ bitmap->set_palette_color(i, palette[i]);
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+
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+ /* Set remaining entries to white */
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+ for (int i = 30; i < 256; i++)
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+ bitmap->set_palette_color(i, Color::White);
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+
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+ dragging = false;
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+ timeAvg = 0;
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+ cycles = 0;
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+ phase = 0;
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+
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+ my_srand(time(nullptr));
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+ stop_timer();
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+ start_timer(20);
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+
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+ /* Draw fire "source" on bottom row of pixels */
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+ for (int i = 0; i < FIRE_WIDTH; i++)
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+ bitmap->bits(bitmap->height() - 1)[i] = FIRE_MAX;
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+
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+ /* Set off initital paint event */
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+ //update();
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+}
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+
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+Fire::~Fire()
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+{
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+}
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+
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+void Fire::paint_event(GPaintEvent& event)
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+{
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+ CElapsedTimer timer;
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+ timer.start();
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+
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+ GPainter painter(*this);
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+ painter.add_clip_rect(event.rect());
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+
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+ /* Blit it! */
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+ painter.draw_scaled_bitmap(event.rect(), *bitmap, bitmap->rect());
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+
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+ timeAvg += timer.elapsed();
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+ cycles++;
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+}
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+
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+void Fire::timer_event(CTimerEvent&)
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+{
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+ /* Update only even or odd columns per frame... */
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+ phase++;
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+ if (phase > 1)
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+ phase = 0;
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+
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+ /* Paint our palettized buffer to screen */
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+ for (int px = 0 + phase; px < FIRE_WIDTH; px += 2) {
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+ for (int py = 1; py < 200; py++) {
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+ int rnd = my_rand() % 3;
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+
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+ /* Calculate new pixel value, don't go below 0 */
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+ byte nv = bitmap->bits(py)[px];
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+ if (nv > 0)
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+ nv -= (rnd & 1);
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+
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+ /* ...sigh... */
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+ int epx = px + (1 - rnd);
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+ if (epx < 0)
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+ epx = 0;
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+ else if (epx > FIRE_WIDTH)
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+ epx = FIRE_WIDTH;
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+
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+ bitmap->bits(py - 1)[epx] = nv;
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+ }
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+ }
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+
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+ if ((cycles % 50) == 0) {
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+ dbgprintf("%d total cycles. finished 50 in %d ms, avg %d ms\n", cycles, timeAvg, timeAvg / 50);
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+ stats->set_text(String::format("%d ms", timeAvg / 50));
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+ timeAvg = 0;
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+ }
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+
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+ update();
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+}
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+
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+/*
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+ * Mouse handling events
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+*/
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+void Fire::mousedown_event(GMouseEvent& event)
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+{
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+ if (event.button() == GMouseButton::Left)
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+ dragging = true;
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+
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+ return GWidget::mousedown_event(event);
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+}
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+
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+/* FIXME: needs to account for the size of the window rect */
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+void Fire::mousemove_event(GMouseEvent& event)
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+{
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+ if (dragging) {
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+ if (event.y() >= 2 && event.y() < 398 && event.x() <= 638) {
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+ int ypos = event.y() / 2;
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+ int xpos = event.x() / 2;
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+ bitmap->bits(ypos - 1)[xpos] = FIRE_MAX + 5;
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+ bitmap->bits(ypos - 1)[xpos + 1] = FIRE_MAX + 5;
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+ bitmap->bits(ypos)[xpos] = FIRE_MAX + 5;
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+ bitmap->bits(ypos)[xpos + 1] = FIRE_MAX + 5;
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+ }
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+ }
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+
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+ return GWidget::mousemove_event(event);
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+}
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+
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+void Fire::mouseup_event(GMouseEvent& event)
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+{
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+ if (event.button() == GMouseButton::Left)
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+ dragging = false;
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+
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+ return GWidget::mouseup_event(event);
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+}
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+
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+/*
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+ * Main
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+*/
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+int main(int argc, char** argv)
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+{
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+ GApplication app(argc, argv);
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+
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+ auto* window = new GWindow;
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+ window->set_should_exit_event_loop_on_close(true);
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+ window->set_double_buffering_enabled(false);
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+ window->set_title("Fire");
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+ window->set_resizable(false);
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+ window->set_rect(100, 100, 640, 400);
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+
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+ auto* fire = new Fire;
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+ window->set_main_widget(fire);
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+
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+ auto* time = new GLabel(fire);
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+ time->set_relative_rect({ 0, 4, 40, 10 });
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+ time->move_by({ window->width() - time->width(), 0 });
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+ time->set_foreground_color(Color::from_rgb(0x444444));
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+ fire->set_stat_label(time);
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+
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+ window->show();
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+ window->set_icon_path("/res/icons/16x16/app-demo.png");
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+
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+ return app.exec();
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+}
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