LibJS: Make prepare_for_ordinary_call() new_target parameter an Object*
This got changed in the spec at some point, replacing the assertion in step 1 with "... and newTarget (an Object or undefined)" in the parameter description. Subsequently, there's now one step less, so the numbers all change.
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sideshowbarker
2024-07-18 04:11:13 +09:00
Author: https://github.com/linusg Commit: https://github.com/SerenityOS/serenity/commit/15c33477e40 Pull-request: https://github.com/SerenityOS/serenity/pull/9980 Reviewed-by: https://github.com/awesomekling ✅
2 changed files with 17 additions and 20 deletions
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@ -576,7 +576,7 @@ Value VM::get_new_target()
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}
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// 10.2.1.1 PrepareForOrdinaryCall ( F, newTarget ), https://tc39.es/ecma262/#sec-prepareforordinarycall
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void VM::prepare_for_ordinary_call(FunctionObject& function, ExecutionContext& callee_context, Value new_target)
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void VM::prepare_for_ordinary_call(FunctionObject& function, ExecutionContext& callee_context, [[maybe_unused]] Object* new_target)
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{
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// NOTE: This is a LibJS specific hack for NativeFunction to inherit the strictness of its caller.
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// FIXME: I feel like we should be able to get rid of this.
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@ -585,46 +585,43 @@ void VM::prepare_for_ordinary_call(FunctionObject& function, ExecutionContext& c
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else
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callee_context.is_strict_mode = function.is_strict_mode();
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// 1. Assert: Type(newTarget) is Undefined or Object.
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VERIFY(new_target.is_undefined() || new_target.is_object());
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// 2. Let callerContext be the running execution context.
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// 3. Let calleeContext be a new ECMAScript code execution context.
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// 1. Let callerContext be the running execution context.
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// 2. Let calleeContext be a new ECMAScript code execution context.
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// NOTE: In the specification, PrepareForOrdinaryCall "returns" a new callee execution context.
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// To avoid heap allocations, we put our ExecutionContext objects on the C++ stack instead.
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// Whoever calls us should put an ExecutionContext on their stack and pass that as the `callee_context`.
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// 4. Set the Function of calleeContext to F.
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// 3. Set the Function of calleeContext to F.
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callee_context.function = &function;
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callee_context.function_name = function.name();
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// 5. Let calleeRealm be F.[[Realm]].
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// 6. Set the Realm of calleeContext to calleeRealm.
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// 7. Set the ScriptOrModule of calleeContext to F.[[ScriptOrModule]].
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// 4. Let calleeRealm be F.[[Realm]].
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// 5. Set the Realm of calleeContext to calleeRealm.
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// 6. Set the ScriptOrModule of calleeContext to F.[[ScriptOrModule]].
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// FIXME: Our execution context struct currently does not track these items.
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// 8. Let localEnv be NewFunctionEnvironment(F, newTarget).
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// 7. Let localEnv be NewFunctionEnvironment(F, newTarget).
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// FIXME: This should call NewFunctionEnvironment instead of the ad-hoc FunctionObject::create_environment()
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auto* local_environment = function.create_environment(function);
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// 9. Set the LexicalEnvironment of calleeContext to localEnv.
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// 8. Set the LexicalEnvironment of calleeContext to localEnv.
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callee_context.lexical_environment = local_environment;
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// 10. Set the VariableEnvironment of calleeContext to localEnv.
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// 9. Set the VariableEnvironment of calleeContext to localEnv.
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callee_context.variable_environment = local_environment;
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// 11. Set the PrivateEnvironment of calleeContext to F.[[PrivateEnvironment]].
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// 10. Set the PrivateEnvironment of calleeContext to F.[[PrivateEnvironment]].
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// FIXME: We currently don't support private environments.
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// 12. If callerContext is not already suspended, suspend callerContext.
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// 11. If callerContext is not already suspended, suspend callerContext.
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// FIXME: We don't have this concept yet.
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// 13. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
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// 12. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
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push_execution_context(callee_context, function.global_object());
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// 14. NOTE: Any exception objects produced after this point are associated with calleeRealm.
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// 15. Return calleeContext. (See NOTE above about how contexts are allocated on the C++ stack.)
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// 13. NOTE: Any exception objects produced after this point are associated with calleeRealm.
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// 14. Return calleeContext. (See NOTE above about how contexts are allocated on the C++ stack.)
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}
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// 10.2.1.2 OrdinaryCallBindThis ( F, calleeContext, thisArgument ), https://tc39.es/ecma262/#sec-ordinarycallbindthis
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@ -672,7 +669,7 @@ Value VM::call_internal(FunctionObject& function, Value this_value, Optional<Mar
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}
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ExecutionContext callee_context(heap());
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prepare_for_ordinary_call(function, callee_context, js_undefined());
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prepare_for_ordinary_call(function, callee_context, nullptr);
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if (exception())
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return {};
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@ -284,7 +284,7 @@ private:
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void ordinary_call_bind_this(FunctionObject&, ExecutionContext&, Value this_argument);
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[[nodiscard]] Value call_internal(FunctionObject&, Value this_value, Optional<MarkedValueList> arguments);
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void prepare_for_ordinary_call(FunctionObject&, ExecutionContext& callee_context, Value new_target);
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void prepare_for_ordinary_call(FunctionObject&, ExecutionContext& callee_context, Object* new_target);
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Exception* m_exception { nullptr };
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