LibJS: Make prepare_for_ordinary_call() new_target parameter an Object*

This got changed in the spec at some point, replacing the assertion in
step 1 with "... and newTarget (an Object or undefined)" in the
parameter description.
Subsequently, there's now one step less, so the numbers all change.
This commit is contained in:
Linus Groh 2021-09-11 20:43:24 +01:00
parent f29a82dd84
commit 15c33477e4
Notes: sideshowbarker 2024-07-18 04:11:13 +09:00
2 changed files with 17 additions and 20 deletions

View file

@ -576,7 +576,7 @@ Value VM::get_new_target()
}
// 10.2.1.1 PrepareForOrdinaryCall ( F, newTarget ), https://tc39.es/ecma262/#sec-prepareforordinarycall
void VM::prepare_for_ordinary_call(FunctionObject& function, ExecutionContext& callee_context, Value new_target)
void VM::prepare_for_ordinary_call(FunctionObject& function, ExecutionContext& callee_context, [[maybe_unused]] Object* new_target)
{
// NOTE: This is a LibJS specific hack for NativeFunction to inherit the strictness of its caller.
// FIXME: I feel like we should be able to get rid of this.
@ -585,46 +585,43 @@ void VM::prepare_for_ordinary_call(FunctionObject& function, ExecutionContext& c
else
callee_context.is_strict_mode = function.is_strict_mode();
// 1. Assert: Type(newTarget) is Undefined or Object.
VERIFY(new_target.is_undefined() || new_target.is_object());
// 2. Let callerContext be the running execution context.
// 3. Let calleeContext be a new ECMAScript code execution context.
// 1. Let callerContext be the running execution context.
// 2. Let calleeContext be a new ECMAScript code execution context.
// NOTE: In the specification, PrepareForOrdinaryCall "returns" a new callee execution context.
// To avoid heap allocations, we put our ExecutionContext objects on the C++ stack instead.
// Whoever calls us should put an ExecutionContext on their stack and pass that as the `callee_context`.
// 4. Set the Function of calleeContext to F.
// 3. Set the Function of calleeContext to F.
callee_context.function = &function;
callee_context.function_name = function.name();
// 5. Let calleeRealm be F.[[Realm]].
// 6. Set the Realm of calleeContext to calleeRealm.
// 7. Set the ScriptOrModule of calleeContext to F.[[ScriptOrModule]].
// 4. Let calleeRealm be F.[[Realm]].
// 5. Set the Realm of calleeContext to calleeRealm.
// 6. Set the ScriptOrModule of calleeContext to F.[[ScriptOrModule]].
// FIXME: Our execution context struct currently does not track these items.
// 8. Let localEnv be NewFunctionEnvironment(F, newTarget).
// 7. Let localEnv be NewFunctionEnvironment(F, newTarget).
// FIXME: This should call NewFunctionEnvironment instead of the ad-hoc FunctionObject::create_environment()
auto* local_environment = function.create_environment(function);
// 9. Set the LexicalEnvironment of calleeContext to localEnv.
// 8. Set the LexicalEnvironment of calleeContext to localEnv.
callee_context.lexical_environment = local_environment;
// 10. Set the VariableEnvironment of calleeContext to localEnv.
// 9. Set the VariableEnvironment of calleeContext to localEnv.
callee_context.variable_environment = local_environment;
// 11. Set the PrivateEnvironment of calleeContext to F.[[PrivateEnvironment]].
// 10. Set the PrivateEnvironment of calleeContext to F.[[PrivateEnvironment]].
// FIXME: We currently don't support private environments.
// 12. If callerContext is not already suspended, suspend callerContext.
// 11. If callerContext is not already suspended, suspend callerContext.
// FIXME: We don't have this concept yet.
// 13. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
// 12. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
push_execution_context(callee_context, function.global_object());
// 14. NOTE: Any exception objects produced after this point are associated with calleeRealm.
// 15. Return calleeContext. (See NOTE above about how contexts are allocated on the C++ stack.)
// 13. NOTE: Any exception objects produced after this point are associated with calleeRealm.
// 14. Return calleeContext. (See NOTE above about how contexts are allocated on the C++ stack.)
}
// 10.2.1.2 OrdinaryCallBindThis ( F, calleeContext, thisArgument ), https://tc39.es/ecma262/#sec-ordinarycallbindthis
@ -672,7 +669,7 @@ Value VM::call_internal(FunctionObject& function, Value this_value, Optional<Mar
}
ExecutionContext callee_context(heap());
prepare_for_ordinary_call(function, callee_context, js_undefined());
prepare_for_ordinary_call(function, callee_context, nullptr);
if (exception())
return {};

View file

@ -284,7 +284,7 @@ private:
void ordinary_call_bind_this(FunctionObject&, ExecutionContext&, Value this_argument);
[[nodiscard]] Value call_internal(FunctionObject&, Value this_value, Optional<MarkedValueList> arguments);
void prepare_for_ordinary_call(FunctionObject&, ExecutionContext& callee_context, Value new_target);
void prepare_for_ordinary_call(FunctionObject&, ExecutionContext& callee_context, Object* new_target);
Exception* m_exception { nullptr };