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LibDraw: Add FloatPoint, FloatSize and FloatRect

These are floating point varians of Point, Size and Rect.
Andreas Kling 5 年之前
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14c8446ea4
共有 3 个文件被更改,包括 504 次插入0 次删除
  1. 117 0
      Libraries/LibDraw/FloatPoint.h
  2. 300 0
      Libraries/LibDraw/FloatRect.h
  3. 87 0
      Libraries/LibDraw/FloatSize.h

+ 117 - 0
Libraries/LibDraw/FloatPoint.h

@@ -0,0 +1,117 @@
+#pragma once
+
+#include <AK/String.h>
+#include <AK/LogStream.h>
+#include <LibDraw/Orientation.h>
+
+class FloatRect;
+
+class FloatPoint {
+public:
+    FloatPoint() {}
+    FloatPoint(float x, float y)
+        : m_x(x)
+        , m_y(y)
+    {
+    }
+    float x() const { return m_x; }
+    float y() const { return m_y; }
+
+    void set_x(float x) { m_x = x; }
+    void set_y(float y) { m_y = y; }
+
+    void move_by(float dx, float dy)
+    {
+        m_x += dx;
+        m_y += dy;
+    }
+
+    void move_by(const FloatPoint& delta)
+    {
+        move_by(delta.x(), delta.y());
+    }
+
+    FloatPoint translated(const FloatPoint& delta) const
+    {
+        FloatPoint point = *this;
+        point.move_by(delta);
+        return point;
+    }
+
+    FloatPoint translated(float dx, float dy) const
+    {
+        FloatPoint point = *this;
+        point.move_by(dx, dy);
+        return point;
+    }
+
+    void constrain(const FloatRect&);
+
+    bool operator==(const FloatPoint& other) const
+    {
+        return m_x == other.m_x
+            && m_y == other.m_y;
+    }
+
+    bool operator!=(const FloatPoint& other) const
+    {
+        return !(*this == other);
+    }
+
+    FloatPoint operator-() const { return { -m_x, -m_y }; }
+
+    FloatPoint operator-(const FloatPoint& other) const { return { m_x - other.m_x, m_y - other.m_y }; }
+    FloatPoint& operator-=(const FloatPoint& other)
+    {
+        m_x -= other.m_x;
+        m_y -= other.m_y;
+        return *this;
+    }
+
+    FloatPoint& operator+=(const FloatPoint& other)
+    {
+        m_x += other.m_x;
+        m_y += other.m_y;
+        return *this;
+    }
+    FloatPoint operator+(const FloatPoint& other) const { return { m_x + other.m_x, m_y + other.m_y }; }
+
+    String to_string() const { return String::format("[%g,%g]", x(), y()); }
+
+    bool is_null() const { return !m_x && !m_y; }
+
+    float primary_offset_for_orientation(Orientation orientation) const
+    {
+        return orientation == Orientation::Vertical ? y() : x();
+    }
+
+    void set_primary_offset_for_orientation(Orientation orientation, float value)
+    {
+        if (orientation == Orientation::Vertical)
+            set_y(value);
+        else
+            set_x(value);
+    }
+
+    float secondary_offset_for_orientation(Orientation orientation) const
+    {
+        return orientation == Orientation::Vertical ? x() : y();
+    }
+
+    void set_secondary_offset_for_orientation(Orientation orientation, float value)
+    {
+        if (orientation == Orientation::Vertical)
+            set_x(value);
+        else
+            set_y(value);
+    }
+
+private:
+    float m_x { 0 };
+    float m_y { 0 };
+};
+
+inline const LogStream& operator<<(const LogStream& stream, const FloatPoint& value)
+{
+    return stream << value.to_string();
+}

+ 300 - 0
Libraries/LibDraw/FloatRect.h

@@ -0,0 +1,300 @@
+#pragma once
+
+#include <AK/LogStream.h>
+#include <AK/String.h>
+#include <LibDraw/FloatPoint.h>
+#include <LibDraw/FloatSize.h>
+#include <LibDraw/Orientation.h>
+#include <LibDraw/Rect.h>
+#include <LibDraw/TextAlignment.h>
+#include <math.h>
+
+class FloatRect {
+public:
+    FloatRect() {}
+    FloatRect(float x, float y, float width, float height)
+        : m_location(x, y)
+        , m_size(width, height)
+    {
+    }
+    FloatRect(const FloatPoint& location, const FloatSize& size)
+        : m_location(location)
+        , m_size(size)
+    {
+    }
+    FloatRect(const FloatRect& other)
+        : m_location(other.m_location)
+        , m_size(other.m_size)
+    {
+    }
+
+    bool is_null() const
+    {
+        return width() == 0 && height() == 0;
+    }
+
+    bool is_empty() const
+    {
+        return width() <= 0 || height() <= 0;
+    }
+
+    void move_by(float dx, float dy)
+    {
+        m_location.move_by(dx, dy);
+    }
+
+    void move_by(const FloatPoint& delta)
+    {
+        m_location.move_by(delta);
+    }
+
+    FloatPoint center() const
+    {
+        return { x() + width() / 2, y() + height() / 2 };
+    }
+
+    void set_location(const FloatPoint& location)
+    {
+        m_location = location;
+    }
+
+    void set_size(const FloatSize& size)
+    {
+        m_size = size;
+    }
+
+    void set_size(float width, float height)
+    {
+        m_size.set_width(width);
+        m_size.set_height(height);
+    }
+
+    void inflate(float w, float h)
+    {
+        set_x(x() - w / 2);
+        set_width(width() + w);
+        set_y(y() - h / 2);
+        set_height(height() + h);
+    }
+
+    void shrink(float w, float h)
+    {
+        set_x(x() + w / 2);
+        set_width(width() - w);
+        set_y(y() + h / 2);
+        set_height(height() - h);
+    }
+
+    FloatRect shrunken(float w, float h) const
+    {
+        FloatRect rect = *this;
+        rect.shrink(w, h);
+        return rect;
+    }
+
+    FloatRect inflated(float w, float h) const
+    {
+        FloatRect rect = *this;
+        rect.inflate(w, h);
+        return rect;
+    }
+
+    FloatRect translated(float dx, float dy) const
+    {
+        FloatRect rect = *this;
+        rect.move_by(dx, dy);
+        return rect;
+    }
+
+    FloatRect translated(const FloatPoint& delta) const
+    {
+        FloatRect rect = *this;
+        rect.move_by(delta);
+        return rect;
+    }
+
+    bool contains_vertically(float y) const
+    {
+        return y >= top() && y <= bottom();
+    }
+
+    bool contains_horizontally(float x) const
+    {
+        return x >= left() && x <= right();
+    }
+
+    bool contains(float x, float y) const
+    {
+        return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
+    }
+
+    bool contains(const FloatPoint& point) const
+    {
+        return contains(point.x(), point.y());
+    }
+
+    bool contains(const FloatRect& other) const
+    {
+        return left() <= other.left()
+            && right() >= other.right()
+            && top() <= other.top()
+            && bottom() >= other.bottom();
+    }
+
+    float primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
+    void set_primary_offset_for_orientation(Orientation orientation, float value) { m_location.set_primary_offset_for_orientation(orientation, value); }
+    float secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
+    void set_secondary_offset_for_orientation(Orientation orientation, float value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
+
+    float primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); }
+    float secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); }
+    void set_primary_size_for_orientation(Orientation orientation, float value) { m_size.set_primary_size_for_orientation(orientation, value); }
+    void set_secondary_size_for_orientation(Orientation orientation, float value) { m_size.set_secondary_size_for_orientation(orientation, value); }
+
+    float first_edge_for_orientation(Orientation orientation) const
+    {
+        if (orientation == Orientation::Vertical)
+            return top();
+        return left();
+    }
+
+    float last_edge_for_orientation(Orientation orientation) const
+    {
+        if (orientation == Orientation::Vertical)
+            return bottom();
+        return right();
+    }
+
+    float left() const { return x(); }
+    float right() const { return x() + width() - 1; }
+    float top() const { return y(); }
+    float bottom() const { return y() + height() - 1; }
+
+    void set_left(float left)
+    {
+        set_x(left);
+    }
+
+    void set_top(float top)
+    {
+        set_y(top);
+    }
+
+    void set_right(float right)
+    {
+        set_width(right - x() + 1);
+    }
+
+    void set_bottom(float bottom)
+    {
+        set_height(bottom - y() + 1);
+    }
+
+    void set_right_without_resize(float new_right)
+    {
+        float delta = new_right - right();
+        move_by(delta, 0);
+    }
+
+    void set_bottom_without_resize(float new_bottom)
+    {
+        float delta = new_bottom - bottom();
+        move_by(0, delta);
+    }
+
+    bool intersects(const FloatRect& other) const
+    {
+        return left() <= other.right()
+            && other.left() <= right()
+            && top() <= other.bottom()
+            && other.top() <= bottom();
+    }
+
+    float x() const { return location().x(); }
+    float y() const { return location().y(); }
+    float width() const { return m_size.width(); }
+    float height() const { return m_size.height(); }
+
+    void set_x(float x) { m_location.set_x(x); }
+    void set_y(float y) { m_location.set_y(y); }
+    void set_width(float width) { m_size.set_width(width); }
+    void set_height(float height) { m_size.set_height(height); }
+
+    FloatPoint location() const { return m_location; }
+    FloatSize size() const { return m_size; }
+
+    Vector<FloatRect, 4> shatter(const FloatRect& hammer) const;
+
+    bool operator==(const FloatRect& other) const
+    {
+        return m_location == other.m_location
+            && m_size == other.m_size;
+    }
+
+    void intersect(const FloatRect&);
+
+    static FloatRect intersection(const FloatRect& a, const FloatRect& b)
+    {
+        FloatRect r(a);
+        r.intersect(b);
+        return r;
+    }
+
+    FloatRect intersected(const FloatRect& other) const
+    {
+        return intersection(*this, other);
+    }
+
+    FloatRect united(const FloatRect&) const;
+
+    FloatPoint top_left() const { return { left(), top() }; }
+    FloatPoint top_right() const { return { right(), top() }; }
+    FloatPoint bottom_left() const { return { left(), bottom() }; }
+    FloatPoint bottom_right() const { return { right(), bottom() }; }
+
+    void align_within(const FloatRect&, TextAlignment);
+
+    void center_within(const FloatRect& other)
+    {
+        center_horizontally_within(other);
+        center_vertically_within(other);
+    }
+
+    void center_horizontally_within(const FloatRect& other)
+    {
+        set_x(other.center().x() - width() / 2);
+    }
+
+    void center_vertically_within(const FloatRect& other)
+    {
+        set_y(other.center().y() - height() / 2);
+    }
+
+    String to_string() const { return String::format("[%g,%g %gx%g]", x(), y(), width(), height()); }
+
+private:
+    FloatPoint m_location;
+    FloatSize m_size;
+};
+
+inline void FloatPoint::constrain(const FloatRect& rect)
+{
+    if (x() < rect.left())
+        set_x(rect.left());
+    else if (x() > rect.right())
+        set_x(rect.right());
+    if (y() < rect.top())
+        set_y(rect.top());
+    else if (y() > rect.bottom())
+        set_y(rect.bottom());
+}
+
+inline const LogStream& operator<<(const LogStream& stream, const FloatRect& value)
+{
+    return stream << value.to_string();
+}
+
+inline Rect enclosing_int_rect(const FloatRect& float_rect)
+{
+    return { (int)float_rect.x(), (int)float_rect.y(), (int)ceilf(float_rect.width()), (int)ceilf(float_rect.height()) };
+}

+ 87 - 0
Libraries/LibDraw/FloatSize.h

@@ -0,0 +1,87 @@
+#pragma once
+
+#include <AK/String.h>
+#include <AK/LogStream.h>
+#include <LibDraw/Orientation.h>
+
+class FloatSize {
+public:
+    FloatSize() {}
+    FloatSize(float w, float h)
+        : m_width(w)
+        , m_height(h)
+    {
+    }
+
+    bool is_null() const { return !m_width && !m_height; }
+    bool is_empty() const { return m_width <= 0 || m_height <= 0; }
+
+    float width() const { return m_width; }
+    float height() const { return m_height; }
+
+    float area() const { return width() * height(); }
+
+    void set_width(float w) { m_width = w; }
+    void set_height(float h) { m_height = h; }
+
+    bool operator==(const FloatSize& other) const
+    {
+        return m_width == other.m_width && m_height == other.m_height;
+    }
+
+    bool operator!=(const FloatSize& other) const
+    {
+        return !(*this == other);
+    }
+
+    FloatSize& operator-=(const FloatSize& other)
+    {
+        m_width -= other.m_width;
+        m_height -= other.m_height;
+        return *this;
+    }
+
+    FloatSize& operator+=(const FloatSize& other)
+    {
+        m_width += other.m_width;
+        m_height += other.m_height;
+        return *this;
+    }
+
+    float primary_size_for_orientation(Orientation orientation) const
+    {
+        return orientation == Orientation::Vertical ? height() : width();
+    }
+
+    void set_primary_size_for_orientation(Orientation orientation, float value)
+    {
+        if (orientation == Orientation::Vertical)
+            set_height(value);
+        else
+            set_width(value);
+    }
+
+    float secondary_size_for_orientation(Orientation orientation) const
+    {
+        return orientation == Orientation::Vertical ? width() : height();
+    }
+
+    void set_secondary_size_for_orientation(Orientation orientation, float value)
+    {
+        if (orientation == Orientation::Vertical)
+            set_width(value);
+        else
+            set_height(value);
+    }
+
+    String to_string() const { return String::format("[%gx%g]", m_width, m_height); }
+
+private:
+    float m_width { 0 };
+    float m_height { 0 };
+};
+
+inline const LogStream& operator<<(const LogStream& stream, const FloatSize& value)
+{
+    return stream << value.to_string();
+}