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@@ -73,7 +73,7 @@ static void critical_console_out(char ch)
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serial_putch(ch);
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// No need to output things to the real ConsoleDevice as no one is likely
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// to read it (because we are in a fatal situation, so only print things and halt)
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- IO::out8(0xe9, ch);
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+ IO::out8(IO::BOCHS_DEBUG_PORT, ch);
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// We emit chars directly to the string. this is necessary in few cases,
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// especially when we want to avoid any memory allocations...
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if (GraphicsManagement::is_initialized() && GraphicsManagement::the().console()) {
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@@ -91,7 +91,7 @@ static void console_out(char ch)
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if (ConsoleDevice::is_initialized()) {
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ConsoleDevice::the().put_char(ch);
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} else {
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- IO::out8(0xe9, ch);
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+ IO::out8(IO::BOCHS_DEBUG_PORT, ch);
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}
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if (ConsoleManagement::is_initialized()) {
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ConsoleManagement::the().debug_tty()->emit_char(ch);
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@@ -149,7 +149,7 @@ static void debugger_out(char ch)
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{
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if (serial_debug)
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serial_putch(ch);
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- IO::out8(0xe9, ch);
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+ IO::out8(IO::BOCHS_DEBUG_PORT, ch);
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}
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extern "C" void dbgputstr(const char* characters, size_t length)
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