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LibJS+LibWeb: Make JS::Script and Web::HTML::ClassicScript use Realms
The spec wants Script Records to have a Realm, not a GlobalObject.
This commit is contained in:
parent
673fc02ac5
commit
106f295916
Notes:
sideshowbarker
2024-07-18 04:09:49 +09:00
Author: https://github.com/linusg Commit: https://github.com/SerenityOS/serenity/commit/106f2959168 Pull-request: https://github.com/SerenityOS/serenity/pull/9988 Reviewed-by: https://github.com/alimpfard
5 changed files with 17 additions and 16 deletions
Userland/Libraries
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@ -12,7 +12,7 @@
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namespace JS {
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// 16.1.5 ParseScript ( sourceText, realm, hostDefined ), https://tc39.es/ecma262/#sec-parse-script
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NonnullRefPtr<Script> Script::parse(StringView source_text, GlobalObject& global_object, StringView filename)
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NonnullRefPtr<Script> Script::parse(StringView source_text, Realm& realm, StringView filename)
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{
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// 1. Let body be ParseText(sourceText, Script).
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auto body = Parser(Lexer(source_text, filename)).parse_program();
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@ -20,11 +20,11 @@ NonnullRefPtr<Script> Script::parse(StringView source_text, GlobalObject& global
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// FIXME: 2. If body is a List of errors, return body.
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// 3. Return Script Record { [[Realm]]: realm, [[ECMAScriptCode]]: body, [[HostDefined]]: hostDefined }.
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return adopt_ref(*new Script(global_object, move(body)));
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return adopt_ref(*new Script(realm, move(body)));
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}
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Script::Script(GlobalObject& global_object, NonnullRefPtr<Program> parse_node)
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: m_global_object(make_handle(&global_object))
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Script::Script(Realm& realm, NonnullRefPtr<Program> parse_node)
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: m_realm(make_handle(&realm))
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, m_parse_node(move(parse_node))
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{
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}
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@ -10,7 +10,7 @@
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#include <AK/RefCounted.h>
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#include <LibJS/AST.h>
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#include <LibJS/Heap/Handle.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Realm.h>
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namespace JS {
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@ -18,16 +18,16 @@ namespace JS {
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class Script : public RefCounted<Script> {
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public:
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~Script();
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static NonnullRefPtr<Script> parse(StringView source_text, GlobalObject&, StringView filename = {});
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static NonnullRefPtr<Script> parse(StringView source_text, Realm&, StringView filename = {});
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GlobalObject& global_object() { return *m_global_object.cell(); }
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Realm& realm() { return *m_realm.cell(); }
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Program const& parse_node() const { return *m_parse_node; }
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private:
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Script(GlobalObject&, NonnullRefPtr<Program>);
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Script(Realm&, NonnullRefPtr<Program>);
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Handle<GlobalObject> m_global_object;
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NonnullRefPtr<Program> m_parse_node;
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Handle<Realm> m_realm; // [[Realm]]
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NonnullRefPtr<Program> m_parse_node; // [[ECMAScriptCode]]
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};
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}
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@ -6,6 +6,7 @@
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#include <AK/Debug.h>
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#include <AK/StringBuilder.h>
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#include <LibJS/Interpreter.h>
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#include <LibJS/Parser.h>
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#include <LibTextCodec/Decoder.h>
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#include <LibWeb/DOM/Document.h>
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@ -303,7 +304,7 @@ void HTMLScriptElement::prepare_script()
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document().interpreter();
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// FIXME: This is all ad-hoc and needs work.
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auto script = ClassicScript::create(url.to_string(), data, *document().window().wrapper(), URL());
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auto script = ClassicScript::create(url.to_string(), data, document().interpreter().realm(), URL());
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// When the chosen algorithm asynchronously completes, set the script's script to the result. At that time, the script is ready.
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m_script = script;
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@ -330,7 +331,7 @@ void HTMLScriptElement::prepare_script()
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document().interpreter();
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// FIXME: Pass settings, base URL and options.
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auto script = ClassicScript::create(m_document->url().to_string(), source_text, *document().window().wrapper(), URL());
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auto script = ClassicScript::create(m_document->url().to_string(), source_text, document().interpreter().realm(), URL());
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// 2. Set the script's script to script.
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m_script = script;
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@ -10,7 +10,7 @@
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script
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NonnullRefPtr<ClassicScript> ClassicScript::create(String filename, StringView source, JS::GlobalObject& global_object, URL base_url, MutedErrors muted_errors)
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NonnullRefPtr<ClassicScript> ClassicScript::create(String filename, StringView source, JS::Realm& realm, URL base_url, MutedErrors muted_errors)
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{
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// 1. If muted errors was not provided, let it be false. (NOTE: This is taken care of by the default argument.)
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@ -35,7 +35,7 @@ NonnullRefPtr<ClassicScript> ClassicScript::create(String filename, StringView s
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// FIXME: 9. Set script's parse error and error to rethrow to null.
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// 10. Let result be ParseScript(source, settings's Realm, script).
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auto result = JS::Script::parse(source, global_object, script->filename());
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auto result = JS::Script::parse(source, realm, script->filename());
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// FIXME: 11. If result is a list of errors, then:
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// 1. Set script's parse error and its error to rethrow to result[0].
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@ -53,7 +53,7 @@ JS::Value ClassicScript::run(RethrowErrors rethrow_errors)
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{
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(void)rethrow_errors;
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auto interpreter = JS::Interpreter::create_with_existing_global_object(m_script_record->global_object());
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auto interpreter = JS::Interpreter::create_with_existing_global_object(m_script_record->realm().global_object());
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interpreter->run(interpreter->global_object(), m_script_record->parse_node());
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auto& vm = interpreter->vm();
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if (vm.exception())
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@ -20,7 +20,7 @@ public:
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No,
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Yes,
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};
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static NonnullRefPtr<ClassicScript> create(String filename, StringView source, JS::GlobalObject&, URL base_url, MutedErrors = MutedErrors::No);
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static NonnullRefPtr<ClassicScript> create(String filename, StringView source, JS::Realm&, URL base_url, MutedErrors = MutedErrors::No);
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JS::Script* script_record() { return m_script_record; }
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JS::Script const* script_record() const { return m_script_record; }
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