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@@ -81,6 +81,31 @@ void InlineNode::paint(PaintContext& context, PaintPhase phase)
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});
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}
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+ if (phase == PaintPhase::Border) {
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+ auto top_left_border_radius = computed_values().border_top_left_radius();
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+ auto top_right_border_radius = computed_values().border_top_right_radius();
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+ auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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+ auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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+
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+ auto borders_data = Painting::BordersData {
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+ .top = computed_values().border_top(),
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+ .right = computed_values().border_right(),
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+ .bottom = computed_values().border_bottom(),
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+ .left = computed_values().border_left(),
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+ };
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+
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+ for_each_fragment([&](auto& fragment) {
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+ // FIXME: This recalculates our (InlineNode's) absolute_rect() for every single fragment!
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+ auto bordered_rect = fragment.absolute_rect();
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+ bordered_rect.inflate(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
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+ auto border_radius_data = Painting::normalized_border_radius_data(*this, bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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+
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+ Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data);
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+
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+ return IterationDecision::Continue;
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+ });
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+ }
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+
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if (phase == PaintPhase::Foreground && document().inspected_node() == dom_node()) {
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// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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// would be none. Once we implement non-rectangular outlines for the `outline` CSS
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