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@@ -50,6 +50,8 @@ Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_LIGHTING:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_lighting_enabled } };
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+ case GL_LINE_SMOOTH:
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+ return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_line_smooth } };
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case GL_MAX_LIGHTS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.num_lights) } };
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case GL_MAX_MODELVIEW_STACK_DEPTH:
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@@ -213,6 +215,11 @@ void GLContext::gl_disable(GLenum capability)
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m_light_states.at(capability - GL_LIGHT0).is_enabled = false;
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m_light_state_is_dirty = true;
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break;
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+ case GL_LINE_SMOOTH:
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+ m_line_smooth = false;
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+ rasterizer_options.line_smooth = false;
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+ update_rasterizer_options = true;
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+ break;
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case GL_NORMALIZE:
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m_normalize = false;
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rasterizer_options.normalization_enabled = false;
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@@ -347,6 +354,11 @@ void GLContext::gl_enable(GLenum capability)
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m_light_states.at(capability - GL_LIGHT0).is_enabled = true;
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m_light_state_is_dirty = true;
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break;
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+ case GL_LINE_SMOOTH:
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+ m_line_smooth = true;
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+ rasterizer_options.line_smooth = true;
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+ update_rasterizer_options = true;
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+ break;
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case GL_NORMALIZE:
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m_normalize = true;
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rasterizer_options.normalization_enabled = true;
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