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LibGL: Set correct color material mode for `GL_AMBIENT_AND_DIFFUSE`

This was a silly mistake :^)
Jelle Raaijmakers 2 年之前
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08204efe1f
共有 1 个文件被更改,包括 1 次插入2 次删除
  1. 1 2
      Userland/Libraries/LibGL/Lighting.cpp

+ 1 - 2
Userland/Libraries/LibGL/Lighting.cpp

@@ -510,8 +510,7 @@ void GLContext::sync_light_state()
         options.color_material_mode = GPU::ColorMaterialMode::Ambient;
         break;
     case GL_AMBIENT_AND_DIFFUSE:
-        options.color_material_mode = GPU::ColorMaterialMode::Ambient;
-        options.color_material_mode = GPU::ColorMaterialMode::Diffuse;
+        options.color_material_mode = GPU::ColorMaterialMode::AmbientAndDiffuse;
         break;
     case GL_DIFFUSE:
         options.color_material_mode = GPU::ColorMaterialMode::Diffuse;