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@@ -155,21 +155,6 @@ void glTexCoord4fv(const GLfloat* v)
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g_gl_context->gl_tex_coord(v[0], v[1], v[2], v[3]);
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g_gl_context->gl_tex_coord(v[0], v[1], v[2], v[3]);
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}
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}
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-void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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-{
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- g_gl_context->gl_rotate(angle, x, y, z);
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-}
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-
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-void glScalef(GLfloat x, GLfloat y, GLfloat z)
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-{
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- g_gl_context->gl_scale(x, y, z);
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-}
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-
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-void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
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-{
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- g_gl_context->gl_translate(x, y, z);
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-}
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-
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void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
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void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
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{
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{
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g_gl_context->gl_normal(nx, ny, nz);
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g_gl_context->gl_normal(nx, ny, nz);
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