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@@ -1,12 +1,14 @@
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/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* Copyright (c) 2022, the SerenityOS developers.
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- * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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+ * Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CardPainter.h"
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+#include <AK/Array.h>
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+#include <AK/GenericShorthands.h>
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#include <LibConfig/Client.h>
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Font/FontDatabase.h>
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@@ -22,6 +24,7 @@ CardPainter& CardPainter::the()
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CardPainter::CardPainter()
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{
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m_background_image_path = MUST(String::from_deprecated_string(Config::read_string("Games"sv, "Cards"sv, "CardBackImage"sv, "/res/graphics/cards/backs/buggie-deck.png"sv)));
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+ set_front_images_set_name(MUST(String::from_deprecated_string(Config::read_string("Games"sv, "Cards"sv, "CardFrontImages"sv, "Classic"sv))));
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}
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static constexpr Gfx::CharacterBitmap s_diamond {
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@@ -155,6 +158,48 @@ void CardPainter::set_background_image_path(StringView path)
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paint_inverted_card(*m_card_back_inverted, *m_card_back);
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}
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+void CardPainter::set_front_images_set_name(AK::StringView path)
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+{
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+ if (m_front_images_set_name == path)
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+ return;
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+
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+ m_front_images_set_name = MUST(String::from_utf8(path));
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+
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+ if (m_front_images_set_name.is_empty()) {
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+ for (auto& pip_bitmap : m_suit_pips)
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+ pip_bitmap = nullptr;
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+ for (auto& pip_bitmap : m_suit_pips_flipped_vertically)
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+ pip_bitmap = nullptr;
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+ } else {
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+ auto diamond = Gfx::Bitmap::load_from_file(MUST(String::formatted("/res/graphics/cards/fronts/{}/diamond.png", m_front_images_set_name))).release_value_but_fixme_should_propagate_errors();
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+ m_suit_pips[to_underlying(Suit::Diamonds)] = diamond;
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+ m_suit_pips_flipped_vertically[to_underlying(Suit::Diamonds)] = diamond->flipped(Gfx::Orientation::Vertical).release_value_but_fixme_should_propagate_errors();
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+
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+ auto club = Gfx::Bitmap::load_from_file(MUST(String::formatted("/res/graphics/cards/fronts/{}/club.png", m_front_images_set_name))).release_value_but_fixme_should_propagate_errors();
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+ m_suit_pips[to_underlying(Suit::Clubs)] = club;
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+ m_suit_pips_flipped_vertically[to_underlying(Suit::Clubs)] = club->flipped(Gfx::Orientation::Vertical).release_value_but_fixme_should_propagate_errors();
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+
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+ auto heart = Gfx::Bitmap::load_from_file(MUST(String::formatted("/res/graphics/cards/fronts/{}/heart.png", m_front_images_set_name))).release_value_but_fixme_should_propagate_errors();
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+ m_suit_pips[to_underlying(Suit::Hearts)] = heart;
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+ m_suit_pips_flipped_vertically[to_underlying(Suit::Hearts)] = heart->flipped(Gfx::Orientation::Vertical).release_value_but_fixme_should_propagate_errors();
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+
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+ auto spade = Gfx::Bitmap::load_from_file(MUST(String::formatted("/res/graphics/cards/fronts/{}/spade.png", m_front_images_set_name))).release_value_but_fixme_should_propagate_errors();
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+ m_suit_pips[to_underlying(Suit::Spades)] = spade;
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+ m_suit_pips_flipped_vertically[to_underlying(Suit::Spades)] = spade->flipped(Gfx::Orientation::Vertical).release_value_but_fixme_should_propagate_errors();
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+ }
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+
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+ // Clear all bitmaps using front images
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+ for (auto& suit_array : m_cards) {
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+ for (auto& card_bitmap : suit_array)
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+ card_bitmap = nullptr;
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+ }
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+
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+ for (auto& suit_array : m_cards_highlighted) {
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+ for (auto& card_bitmap : suit_array)
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+ card_bitmap = nullptr;
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+ }
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+}
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+
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void CardPainter::set_background_color(Color background_color)
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{
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m_background_color = background_color;
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@@ -171,6 +216,123 @@ NonnullRefPtr<Gfx::Bitmap> CardPainter::create_card_bitmap()
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return Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, { Card::width, Card::height }).release_value_but_fixme_should_propagate_errors();
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}
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+void CardPainter::paint_card_front_pips(Gfx::Bitmap& bitmap, Suit suit, Rank rank)
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+{
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+ Gfx::Painter painter { bitmap };
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+ auto& pip_bitmap = m_suit_pips[to_underlying(suit)];
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+ auto& pip_bitmap_flipped_vertically = m_suit_pips_flipped_vertically[to_underlying(suit)];
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+
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+ struct Pip {
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+ int x;
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+ int y;
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+ bool flip_vertically;
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+ };
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+
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+ auto paint_pips = [&](Span<Pip> pips) {
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+ for (auto& pip : pips) {
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+ auto& bitmap = pip.flip_vertically ? pip_bitmap_flipped_vertically : pip_bitmap;
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+ painter.blit({ pip.x - bitmap->width() / 2, pip.y - bitmap->height() / 2 }, *bitmap, bitmap->rect());
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+ }
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+ };
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+
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+ constexpr int column_left = Card::width * 1 / 3;
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+ constexpr int column_middle = Card::width * 1 / 2;
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+ constexpr int column_right = Card::width - column_left;
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+ constexpr int row_top = Card::height / 6;
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+ constexpr int row_middle = Card::height / 2;
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+ constexpr int row_bottom = Card::height - row_top - 1;
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+ constexpr int row_2_of_4 = row_top + (row_bottom - row_top) * 1 / 3;
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+ constexpr int row_3_of_4 = Card::height - row_2_of_4 - 1;
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+ constexpr int row_2_of_5 = row_top + (row_bottom - row_top) * 1 / 4;
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+ constexpr int row_4_of_5 = Card::height - row_2_of_5 - 1;
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+ constexpr int row_2_of_7 = row_top + (row_bottom - row_top) * 1 / 6;
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+ constexpr int row_6_of_7 = Card::height - row_2_of_7 - 1;
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+
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+ switch (rank) {
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+ case Rank::Ace:
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+ paint_pips(Array<Pip, 1>({ Pip { column_middle, row_middle, false } }));
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+ break;
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+ case Rank::Two:
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+ paint_pips(Array<Pip, 2>({ { column_middle, row_top, false },
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+ { column_middle, row_bottom, true } }));
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+ break;
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+ case Rank::Three:
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+ paint_pips(Array<Pip, 3>({ { column_middle, row_top, false },
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+ { column_middle, row_middle, false },
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+ { column_middle, row_bottom, true } }));
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+ break;
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+ case Rank::Four:
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+ paint_pips(Array<Pip, 4>({ { column_left, row_top, false },
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+ { column_right, row_top, false },
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+ { column_left, row_bottom, true },
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+ { column_right, row_bottom, true } }));
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+ break;
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+ case Rank::Five:
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+ paint_pips(Array<Pip, 5>({ { column_left, row_top, false },
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+ { column_right, row_top, false },
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+ { column_middle, row_middle, false },
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+ { column_left, row_bottom, true },
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+ { column_right, row_bottom, true } }));
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+ break;
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+ case Rank::Six:
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+ paint_pips(Array<Pip, 6>({ { column_left, row_top, false },
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+ { column_right, row_top, false },
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+ { column_left, row_middle, false },
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+ { column_right, row_middle, false },
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+ { column_left, row_bottom, true },
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+ { column_right, row_bottom, true } }));
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+ break;
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+ case Rank::Seven:
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+ paint_pips(Array<Pip, 7>({ { column_left, row_top, false },
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+ { column_right, row_top, false },
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+ { column_middle, row_2_of_5, false },
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+ { column_left, row_middle, false },
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+ { column_right, row_middle, false },
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+ { column_left, row_bottom, true },
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+ { column_right, row_bottom, true } }));
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+ break;
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+ case Rank::Eight:
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+ paint_pips(Array<Pip, 8>({ { column_left, row_top, false },
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+ { column_right, row_top, false },
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+ { column_middle, row_2_of_5, false },
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+ { column_left, row_middle, false },
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+ { column_right, row_middle, false },
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+ { column_middle, row_4_of_5, true },
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+ { column_left, row_bottom, true },
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+ { column_right, row_bottom, true } }));
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+ break;
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+ case Rank::Nine:
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+ paint_pips(Array<Pip, 9>({ { column_left, row_top, false },
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+ { column_right, row_top, false },
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+ { column_left, row_2_of_4, false },
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+ { column_right, row_2_of_4, false },
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+ { column_middle, row_middle, false },
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+ { column_left, row_3_of_4, true },
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+ { column_right, row_3_of_4, true },
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+ { column_left, row_bottom, true },
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+ { column_right, row_bottom, true } }));
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+ break;
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+ case Rank::Ten:
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+ paint_pips(Array<Pip, 10>({ { column_left, row_top, false },
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+ { column_right, row_top, false },
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+ { column_middle, row_2_of_7, false },
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+ { column_left, row_2_of_4, false },
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+ { column_right, row_2_of_4, false },
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+ { column_left, row_3_of_4, true },
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+ { column_right, row_3_of_4, true },
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+ { column_middle, row_6_of_7, true },
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+ { column_left, row_bottom, true },
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+ { column_right, row_bottom, true } }));
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+ break;
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+
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+ case Rank::Jack:
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+ case Rank::Queen:
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+ case Rank::King:
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+ case Rank::__Count:
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+ break;
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+ }
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+}
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+
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void CardPainter::paint_card_front(Gfx::Bitmap& bitmap, Cards::Suit suit, Cards::Rank rank)
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{
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auto const suit_color = (suit == Suit::Diamonds || suit == Suit::Hearts) ? Color::Red : Color::Black;
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@@ -212,6 +374,60 @@ void CardPainter::paint_card_front(Gfx::Bitmap& bitmap, Cards::Suit suit, Cards:
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for (int x = 0; x < Card::width; ++x)
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bitmap.set_pixel(x, y, bitmap.get_pixel(Card::width - x - 1, Card::height - y - 1));
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}
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+
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+ if (!m_front_images_set_name.is_empty()) {
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+ // Paint pips for number cards except the ace of spades
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+ if (!first_is_one_of(rank, Rank::Ace, Rank::Jack, Rank::Queen, Rank::King)
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+ || (rank == Rank::Ace && suit != Suit::Spades)) {
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+ paint_card_front_pips(bitmap, suit, rank);
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+ } else {
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+ // Paint pictures for royal cards and ace of spades
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+ StringView rank_name;
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+ switch (rank) {
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+ case Rank::Ace:
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+ rank_name = "ace"sv;
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+ break;
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+ case Rank::Jack:
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+ rank_name = "jack"sv;
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+ break;
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+ case Rank::Queen:
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+ rank_name = "queen"sv;
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+ break;
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+ case Rank::King:
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+ rank_name = "king"sv;
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+ break;
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+ default:
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+ break;
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+ }
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+
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+ StringView suit_name;
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+ switch (suit) {
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+ case Suit::Diamonds:
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+ suit_name = "diamonds"sv;
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+ break;
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+ case Suit::Clubs:
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+ suit_name = "clubs"sv;
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+ break;
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+ case Suit::Hearts:
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+ suit_name = "hearts"sv;
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+ break;
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+ case Suit::Spades:
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+ suit_name = "spades"sv;
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+ break;
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+ case Suit::__Count:
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+ return;
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+ }
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+
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+ auto front_image_path = MUST(String::formatted("/res/graphics/cards/fronts/{}/{}-{}.png", m_front_images_set_name, suit_name, rank_name));
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+ auto maybe_front_image = Gfx::Bitmap::load_from_file(front_image_path);
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+ if (maybe_front_image.is_error()) {
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+ dbgln("Failed to load `{}`: {}", front_image_path, maybe_front_image.error());
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+ return;
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+ }
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+ auto front_image = maybe_front_image.release_value();
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+ painter.blit({ (bitmap.width() - front_image->width()) / 2, (bitmap.height() - front_image->height()) / 2 }, front_image, front_image->rect());
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+ }
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+ }
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}
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void CardPainter::paint_card_back(Gfx::Bitmap& bitmap)
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