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LibWeb/WebGL2: Implement deleteSync

Luke Wilde 7 months ago
parent
commit
0207487199
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Libraries/LibWeb/WebGL/WebGL2RenderingContextBase.idl

+ 1 - 1
Libraries/LibWeb/WebGL/WebGL2RenderingContextBase.idl

@@ -398,7 +398,7 @@ interface mixin WebGL2RenderingContextBase {
     // Sync objects
     // Sync objects
     WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
     WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
     [FIXME] GLboolean isSync(WebGLSync? sync); // [WebGLHandlesContextLoss]
     [FIXME] GLboolean isSync(WebGLSync? sync); // [WebGLHandlesContextLoss]
-    [FIXME] undefined deleteSync(WebGLSync? sync);
+    undefined deleteSync(WebGLSync? sync);
     GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
     GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
     [FIXME] undefined waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
     [FIXME] undefined waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
     [FIXME] any getSyncParameter(WebGLSync sync, GLenum pname);
     [FIXME] any getSyncParameter(WebGLSync sync, GLenum pname);