Chess: Added ability to resign and flip the board

This patch adds options to the app's menubar to resign the game and
flip the board.
This commit is contained in:
AnicJov 2020-12-04 13:17:00 +01:00 committed by Andreas Kling
parent 694f68ab86
commit 01b62cc7f4
Notes: sideshowbarker 2024-07-19 17:31:57 +09:00
5 changed files with 76 additions and 0 deletions

View file

@ -288,3 +288,24 @@ void ChessWidget::maybe_input_engine_move()
update();
});
}
void ChessWidget::flip_board()
{
m_side = Chess::opposing_colour(m_side);
update();
}
void ChessWidget::resign()
{
if (m_engine && m_board.turn() != m_side) {
GUI::MessageBox::show(window(), "You can only resign on your turn.", "Resign", GUI::MessageBox::Type::Information);
return;
}
board().set_resigned(m_board.turn());
set_drag_enabled(false);
update();
const String msg = m_board.result_to_string(m_board.game_result());
GUI::MessageBox::show(window(), msg, "Game Over", GUI::MessageBox::Type::Information);
}

View file

@ -61,6 +61,8 @@ public:
void set_drag_enabled(bool e) { m_drag_enabled = e; }
RefPtr<Gfx::Bitmap> get_piece_graphic(const Chess::Piece& piece) const;
void resign();
void flip_board();
void reset();
struct BoardTheme {

View file

@ -85,6 +85,14 @@ int main(int argc, char** argv)
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("Chess");
app_menu.add_action(GUI::Action::create("Resign", { Mod_None, Key_F3 }, [&](auto&) {
widget.resign();
}));
app_menu.add_action(GUI::Action::create("Flip Board", { Mod_None, Key_F4 }, [&](auto&) {
widget.flip_board();
}));
app_menu.add_separator();
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
widget.reset();
}));

View file

@ -512,6 +512,9 @@ Move Board::random_move(Colour colour) const
Board::Result Board::game_result() const
{
if (m_resigned != Colour::None)
return (m_resigned == Colour::White) ? Result::WhiteResign : Result::BlackResign;
bool sufficient_material = false;
bool no_more_pieces_allowed = false;
Optional<Square> bishop;
@ -684,4 +687,40 @@ bool Board::operator==(const Board& other) const
return turn() == other.turn();
}
void Board::set_resigned(Chess::Colour c)
{
m_resigned = c;
}
String Board::result_to_string(Result r) const
{
switch (r) {
case Result::CheckMate:
if (m_turn == Chess::Colour::White)
return "Black wins by Checkmate";
else
return "White wins by Checkmate";
case Result::WhiteResign:
return "Black wins by Resignation";
case Result::BlackResign:
return "White wins by Resignation";
case Result::StaleMate:
return "Draw by Stalemate";
case Chess::Board::Result::FiftyMoveRule:
return "Draw by 50 move rule";
case Chess::Board::Result::SeventyFiveMoveRule:
return "Draw by 75 move rule";
case Chess::Board::Result::ThreeFoldRepetition:
return "Draw by threefold repetition";
case Chess::Board::Result::FiveFoldRepetition:
return "Draw by fivefold repetition";
case Chess::Board::Result::InsufficientMaterial:
return "Draw by insufficient material";
case Chess::Board::Result::NotFinished:
return "Game not finished";
default:
ASSERT_NOT_REACHED();
}
}
}

View file

@ -135,6 +135,8 @@ public:
enum class Result {
CheckMate,
StaleMate,
WhiteResign,
BlackResign,
FiftyMoveRule,
SeventyFiveMoveRule,
ThreeFoldRepetition,
@ -143,6 +145,8 @@ public:
NotFinished,
};
String result_to_string(Result) const;
template<typename Callback>
void generate_moves(Callback callback, Colour colour = Colour::None) const;
Move random_move(Colour colour = Colour::None) const;
@ -150,6 +154,7 @@ public:
Colour game_winner() const;
int game_score() const;
bool game_finished() const;
void set_resigned(Colour);
int material_imbalance() const;
Colour turn() const { return m_turn; }
@ -164,6 +169,7 @@ private:
Piece m_board[8][8];
Colour m_turn { Colour::White };
Colour m_resigned { Colour::None };
Optional<Move> m_last_move;
int m_moves_since_capture { 0 };