Chess: Added ability to resign and flip the board
This patch adds options to the app's menubar to resign the game and flip the board.
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parent
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commit
01b62cc7f4
Notes:
sideshowbarker
2024-07-19 17:31:57 +09:00
Author: https://github.com/AnicJov Commit: https://github.com/SerenityOS/serenity/commit/01b62cc7f49 Pull-request: https://github.com/SerenityOS/serenity/pull/4321 Reviewed-by: https://github.com/bcoles Reviewed-by: https://github.com/emanuele6 Reviewed-by: https://github.com/petelliott
5 changed files with 76 additions and 0 deletions
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@ -288,3 +288,24 @@ void ChessWidget::maybe_input_engine_move()
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update();
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});
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}
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void ChessWidget::flip_board()
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{
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m_side = Chess::opposing_colour(m_side);
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update();
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}
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void ChessWidget::resign()
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{
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if (m_engine && m_board.turn() != m_side) {
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GUI::MessageBox::show(window(), "You can only resign on your turn.", "Resign", GUI::MessageBox::Type::Information);
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return;
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}
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board().set_resigned(m_board.turn());
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set_drag_enabled(false);
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update();
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const String msg = m_board.result_to_string(m_board.game_result());
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GUI::MessageBox::show(window(), msg, "Game Over", GUI::MessageBox::Type::Information);
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}
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@ -61,6 +61,8 @@ public:
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void set_drag_enabled(bool e) { m_drag_enabled = e; }
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RefPtr<Gfx::Bitmap> get_piece_graphic(const Chess::Piece& piece) const;
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void resign();
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void flip_board();
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void reset();
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struct BoardTheme {
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@ -85,6 +85,14 @@ int main(int argc, char** argv)
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auto menubar = GUI::MenuBar::construct();
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auto& app_menu = menubar->add_menu("Chess");
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app_menu.add_action(GUI::Action::create("Resign", { Mod_None, Key_F3 }, [&](auto&) {
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widget.resign();
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}));
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app_menu.add_action(GUI::Action::create("Flip Board", { Mod_None, Key_F4 }, [&](auto&) {
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widget.flip_board();
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}));
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app_menu.add_separator();
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app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
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widget.reset();
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}));
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@ -512,6 +512,9 @@ Move Board::random_move(Colour colour) const
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Board::Result Board::game_result() const
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{
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if (m_resigned != Colour::None)
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return (m_resigned == Colour::White) ? Result::WhiteResign : Result::BlackResign;
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bool sufficient_material = false;
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bool no_more_pieces_allowed = false;
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Optional<Square> bishop;
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@ -684,4 +687,40 @@ bool Board::operator==(const Board& other) const
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return turn() == other.turn();
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}
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void Board::set_resigned(Chess::Colour c)
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{
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m_resigned = c;
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}
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String Board::result_to_string(Result r) const
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{
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switch (r) {
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case Result::CheckMate:
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if (m_turn == Chess::Colour::White)
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return "Black wins by Checkmate";
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else
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return "White wins by Checkmate";
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case Result::WhiteResign:
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return "Black wins by Resignation";
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case Result::BlackResign:
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return "White wins by Resignation";
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case Result::StaleMate:
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return "Draw by Stalemate";
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case Chess::Board::Result::FiftyMoveRule:
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return "Draw by 50 move rule";
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case Chess::Board::Result::SeventyFiveMoveRule:
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return "Draw by 75 move rule";
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case Chess::Board::Result::ThreeFoldRepetition:
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return "Draw by threefold repetition";
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case Chess::Board::Result::FiveFoldRepetition:
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return "Draw by fivefold repetition";
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case Chess::Board::Result::InsufficientMaterial:
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return "Draw by insufficient material";
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case Chess::Board::Result::NotFinished:
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return "Game not finished";
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default:
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ASSERT_NOT_REACHED();
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}
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}
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}
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@ -135,6 +135,8 @@ public:
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enum class Result {
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CheckMate,
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StaleMate,
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WhiteResign,
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BlackResign,
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FiftyMoveRule,
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SeventyFiveMoveRule,
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ThreeFoldRepetition,
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@ -143,6 +145,8 @@ public:
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NotFinished,
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};
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String result_to_string(Result) const;
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template<typename Callback>
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void generate_moves(Callback callback, Colour colour = Colour::None) const;
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Move random_move(Colour colour = Colour::None) const;
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@ -150,6 +154,7 @@ public:
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Colour game_winner() const;
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int game_score() const;
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bool game_finished() const;
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void set_resigned(Colour);
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int material_imbalance() const;
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Colour turn() const { return m_turn; }
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@ -164,6 +169,7 @@ private:
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Piece m_board[8][8];
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Colour m_turn { Colour::White };
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Colour m_resigned { Colour::None };
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Optional<Move> m_last_move;
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int m_moves_since_capture { 0 };
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