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@@ -16,6 +16,7 @@ class EnteColorScheme {
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final Color textBase;
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final Color textBase;
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final Color textMuted;
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final Color textMuted;
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final Color textFaint;
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final Color textFaint;
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+ final Color blurTextBase;
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// Fill Colors
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// Fill Colors
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final Color fillBase;
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final Color fillBase;
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@@ -27,6 +28,9 @@ class EnteColorScheme {
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final Color strokeMuted;
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final Color strokeMuted;
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final Color strokeFaint;
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final Color strokeFaint;
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final Color strokeFainter;
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final Color strokeFainter;
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+ final Color blurStrokeBase;
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+ final Color blurStrokeFaint;
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+ final Color blurStrokePressed;
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// Fixed Colors
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// Fixed Colors
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final Color primary700;
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final Color primary700;
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@@ -52,6 +56,7 @@ class EnteColorScheme {
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this.textBase,
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this.textBase,
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this.textMuted,
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this.textMuted,
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this.textFaint,
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this.textFaint,
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+ this.blurTextBase,
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this.fillBase,
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this.fillBase,
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this.fillMuted,
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this.fillMuted,
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this.fillFaint,
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this.fillFaint,
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@@ -59,6 +64,9 @@ class EnteColorScheme {
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this.strokeMuted,
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this.strokeMuted,
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this.strokeFaint,
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this.strokeFaint,
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this.strokeFainter,
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this.strokeFainter,
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+ this.blurStrokeBase,
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+ this.blurStrokeFaint,
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+ this.blurStrokePressed,
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this.tabIcon, {
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this.tabIcon, {
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this.primary700 = _primary700,
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this.primary700 = _primary700,
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this.primary500 = _primary500,
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this.primary500 = _primary500,
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@@ -80,6 +88,7 @@ const EnteColorScheme lightScheme = EnteColorScheme(
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textBaseLight,
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textBaseLight,
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textMutedLight,
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textMutedLight,
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textFaintLight,
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textFaintLight,
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+ blurTextBaseLight,
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fillBaseLight,
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fillBaseLight,
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fillMutedLight,
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fillMutedLight,
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fillFaintLight,
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fillFaintLight,
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@@ -87,6 +96,9 @@ const EnteColorScheme lightScheme = EnteColorScheme(
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strokeMutedLight,
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strokeMutedLight,
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strokeFaintLight,
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strokeFaintLight,
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strokeFainterLight,
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strokeFainterLight,
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+ blurStrokeBaseLight,
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+ blurStrokeFaintLight,
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+ blurStrokePressedLight,
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tabIconLight,
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tabIconLight,
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);
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);
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@@ -99,6 +111,7 @@ const EnteColorScheme darkScheme = EnteColorScheme(
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textBaseDark,
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textBaseDark,
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textMutedDark,
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textMutedDark,
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textFaintDark,
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textFaintDark,
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+ blurTextBaseDark,
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fillBaseDark,
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fillBaseDark,
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fillMutedDark,
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fillMutedDark,
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fillFaintDark,
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fillFaintDark,
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@@ -106,6 +119,9 @@ const EnteColorScheme darkScheme = EnteColorScheme(
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strokeMutedDark,
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strokeMutedDark,
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strokeFaintDark,
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strokeFaintDark,
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strokeFainterDark,
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strokeFainterDark,
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+ blurStrokeBaseDark,
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+ blurStrokeFaintDark,
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+ blurStrokePressedDark,
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tabIconDark,
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tabIconDark,
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);
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);
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@@ -129,10 +145,12 @@ const Color backdropBaseMuteDark = Color.fromRGBO(0, 0, 0, 0.20);
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const Color textBaseLight = Color.fromRGBO(0, 0, 0, 1);
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const Color textBaseLight = Color.fromRGBO(0, 0, 0, 1);
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const Color textMutedLight = Color.fromRGBO(0, 0, 0, 0.6);
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const Color textMutedLight = Color.fromRGBO(0, 0, 0, 0.6);
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const Color textFaintLight = Color.fromRGBO(0, 0, 0, 0.5);
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const Color textFaintLight = Color.fromRGBO(0, 0, 0, 0.5);
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+const Color blurTextBaseLight = Color.fromRGBO(0, 0, 0, 0.65);
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const Color textBaseDark = Color.fromRGBO(255, 255, 255, 1);
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const Color textBaseDark = Color.fromRGBO(255, 255, 255, 1);
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const Color textMutedDark = Color.fromRGBO(255, 255, 255, 0.7);
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const Color textMutedDark = Color.fromRGBO(255, 255, 255, 0.7);
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const Color textFaintDark = Color.fromRGBO(255, 255, 255, 0.5);
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const Color textFaintDark = Color.fromRGBO(255, 255, 255, 0.5);
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+const Color blurTextBaseDark = Color.fromRGBO(255, 255, 255, 0.95);
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// Fill Colors
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// Fill Colors
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const Color fillBaseLight = Color.fromRGBO(0, 0, 0, 1);
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const Color fillBaseLight = Color.fromRGBO(0, 0, 0, 1);
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@@ -148,11 +166,17 @@ const Color strokeBaseLight = Color.fromRGBO(0, 0, 0, 1);
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const Color strokeMutedLight = Color.fromRGBO(0, 0, 0, 0.24);
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const Color strokeMutedLight = Color.fromRGBO(0, 0, 0, 0.24);
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const Color strokeFaintLight = Color.fromRGBO(0, 0, 0, 0.12);
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const Color strokeFaintLight = Color.fromRGBO(0, 0, 0, 0.12);
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const Color strokeFainterLight = Color.fromRGBO(0, 0, 0, 0.06);
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const Color strokeFainterLight = Color.fromRGBO(0, 0, 0, 0.06);
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+const Color blurStrokeBaseLight = Color.fromRGBO(0, 0, 0, 0.65);
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+const Color blurStrokeFaintLight = Color.fromRGBO(0, 0, 0, 0.08);
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+const Color blurStrokePressedLight = Color.fromRGBO(0, 0, 0, 0.50);
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const Color strokeBaseDark = Color.fromRGBO(255, 255, 255, 1);
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const Color strokeBaseDark = Color.fromRGBO(255, 255, 255, 1);
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const Color strokeMutedDark = Color.fromRGBO(255, 255, 255, 0.24);
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const Color strokeMutedDark = Color.fromRGBO(255, 255, 255, 0.24);
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const Color strokeFaintDark = Color.fromRGBO(255, 255, 255, 0.16);
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const Color strokeFaintDark = Color.fromRGBO(255, 255, 255, 0.16);
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const Color strokeFainterDark = Color.fromRGBO(255, 255, 255, 0.08);
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const Color strokeFainterDark = Color.fromRGBO(255, 255, 255, 0.08);
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+const Color blurStrokeBaseDark = Color.fromRGBO(0, 0, 0, 0.90);
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+const Color blurStrokeFaintDark = Color.fromRGBO(0, 0, 0, 0.08);
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+const Color blurStrokePressedDark = Color.fromRGBO(0, 0, 0, 0.50);
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// Other colors
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// Other colors
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const Color tabIconLight = Color.fromRGBO(0, 0, 0, 0.85);
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const Color tabIconLight = Color.fromRGBO(0, 0, 0, 0.85);
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