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@@ -23,6 +23,7 @@ class EnteColorScheme {
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final Color fillBase;
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final Color fillBase;
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final Color fillMuted;
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final Color fillMuted;
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final Color fillFaint;
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final Color fillFaint;
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+ final Color fillFaintPressed;
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// Stroke Colors
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// Stroke Colors
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final Color strokeBase;
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final Color strokeBase;
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@@ -62,6 +63,7 @@ class EnteColorScheme {
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this.fillBase,
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this.fillBase,
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this.fillMuted,
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this.fillMuted,
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this.fillFaint,
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this.fillFaint,
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+ this.fillFaintPressed,
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this.strokeBase,
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this.strokeBase,
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this.strokeMuted,
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this.strokeMuted,
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this.strokeFaint,
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this.strokeFaint,
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@@ -95,6 +97,7 @@ const EnteColorScheme lightScheme = EnteColorScheme(
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fillBaseLight,
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fillBaseLight,
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fillMutedLight,
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fillMutedLight,
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fillFaintLight,
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fillFaintLight,
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+ fillFaintPressedLight,
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strokeBaseLight,
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strokeBaseLight,
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strokeMutedLight,
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strokeMutedLight,
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strokeFaintLight,
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strokeFaintLight,
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@@ -119,6 +122,7 @@ const EnteColorScheme darkScheme = EnteColorScheme(
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fillBaseDark,
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fillBaseDark,
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fillMutedDark,
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fillMutedDark,
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fillFaintDark,
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fillFaintDark,
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+ fillFaintPressedDark,
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strokeBaseDark,
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strokeBaseDark,
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strokeMutedDark,
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strokeMutedDark,
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strokeFaintDark,
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strokeFaintDark,
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@@ -162,10 +166,12 @@ const Color blurTextBaseDark = Color.fromRGBO(255, 255, 255, 0.95);
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const Color fillBaseLight = Color.fromRGBO(0, 0, 0, 1);
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const Color fillBaseLight = Color.fromRGBO(0, 0, 0, 1);
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const Color fillMutedLight = Color.fromRGBO(0, 0, 0, 0.12);
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const Color fillMutedLight = Color.fromRGBO(0, 0, 0, 0.12);
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const Color fillFaintLight = Color.fromRGBO(0, 0, 0, 0.04);
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const Color fillFaintLight = Color.fromRGBO(0, 0, 0, 0.04);
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+const Color fillFaintPressedLight = Color.fromRGBO(0, 0, 0, 0.08);
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const Color fillBaseDark = Color.fromRGBO(255, 255, 255, 1);
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const Color fillBaseDark = Color.fromRGBO(255, 255, 255, 1);
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const Color fillMutedDark = Color.fromRGBO(255, 255, 255, 0.16);
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const Color fillMutedDark = Color.fromRGBO(255, 255, 255, 0.16);
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const Color fillFaintDark = Color.fromRGBO(255, 255, 255, 0.12);
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const Color fillFaintDark = Color.fromRGBO(255, 255, 255, 0.12);
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+const Color fillFaintPressedDark = Color.fromRGBO(255, 255, 255, 0.06);
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// Stroke Colors
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// Stroke Colors
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const Color strokeBaseLight = Color.fromRGBO(0, 0, 0, 1);
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const Color strokeBaseLight = Color.fromRGBO(0, 0, 0, 1);
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