spellcheck/style leakybucket readme (#2294)
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## Bucket concepts
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Leakybucket is used for decision making. Under certain conditions
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enriched events are poured in these buckets. When these buckets are
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The Leakybucket is used for decision making. Under certain conditions,
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enriched events are poured into these buckets. When these buckets are
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full, we raise a new event. After this event is raised the bucket is
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destroyed. There are many types of buckets, and we welcome any new
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useful design of buckets.
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Usually the bucket configuration generates the creation of many
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buckets. They are differenciated by a field called stackkey. When two
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events arrives with the same stackkey they go in the same matching
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Usually, the bucket configuration generates the creation of many
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buckets. They are differentiated by a field called stackkey. When two
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events arrive with the same stackkey they go in the same matching
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bucket.
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The very purpose of these buckets is to detect clients that exceed a
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certain rate of attemps to do something (ssh connection, http
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authentication failure, etc...). Thus, the most use stackkey field is
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certain rate of attempts to do something (ssh connection, http
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authentication failure, etc...). Thus, the most used stackkey field is
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often the source_ip.
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## Standard leaky buckets
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Default buckets have two main configuration options:
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* capacity: number of events the bucket can hold. When the capacity
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is reached and a new event is poured, a new event is raised. We
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call this type of event overflow. This is an int.
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* leakspeed: duration needed for an event to leak. When an event
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leaks, it disappear from the bucket.
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leaks, it disappears from the bucket.
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## Trigger
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It's a special type of bucket with a zero capacity. Thus, when an
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event is poured in a trigger, it always raises an overflow.
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A Trigger is a special type of bucket with a capacity of zero. Thus, when an
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event is poured into a trigger, it always raises an overflow.
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## Uniq
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It's a bucket working as the standard leaky bucket except for one
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A Uniq is a bucket working like the standard leaky bucket except for one
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thing: a filter returns a property for each event and only one
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occurrence of this property is allowed in the bucket, thus the bucket
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is called uniq.
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## Counter
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It's a special type of bucket with an infinite capacity and an
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infinite leakspeed (it never overflows, neither leaks). Nevertheless,
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A Counter is a special type of bucket with an infinite capacity and an
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infinite leakspeed (it never overflows, nor leaks). Nevertheless,
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the event is raised after a fixed duration. The option is called
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duration.
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@ -52,36 +54,41 @@ duration.
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* type: mandatory field. Must be one of "leaky", "trigger", "uniq" or
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"counter"
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* name: mandatory field, but the value is totally open. Nevertheless
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* name: mandatory field, but the value is totally open. Nevertheless,
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this value will tag the events raised by the bucket.
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* filter: mandatory field. It's a filter that is run when the decision
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to make an event match the bucket or not. The filter have to return
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* filter: mandatory field. It's a filter that is run to decide whether
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an event matches the bucket or not. The filter has to return
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a boolean. As a filter implementation we use
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https://github.com/antonmedv/expr
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* capacity: [mandatory for now, shouldn't be mandatory in the final
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version] it's the size of the bucket. When pouring in a bucket
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already with size events, it overflows.
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* leakspeed: leakspeed is a time duration (has to be parseable by
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https://golang.org/pkg/time/#ParseDuration). After each interval an
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* leakspeed: leakspeed is a time duration (it has to be parsed by
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https://golang.org/pkg/time/#ParseDuration). After each interval, an
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event is leaked from the bucket.
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* stackkey: mandatory field. This field is used to differentiate on
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which bucket ongoing events will be poured. When an unknown stackkey
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is seen in an event a new bucket is created.
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* on_overflow: optional field, that tells the what to do when the
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bucket is returning the overflow event. As of today, the possibility
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are these: "ban,1h", "Reprocess", "Delete".
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Reprocess is used to send the raised event back in the event pool to
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be matched agains buckets
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which instance of the bucket the matching events will be poured.
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When an unknown stackkey is seen in an event, a new bucket is created.
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* on_overflow: optional field, that tells what to do when the
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bucket is returning the overflow event. As of today, the possibilities
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are "ban,1h", "Reprocess" or "Delete".
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Reprocess is used to send the raised event back to the event pool to
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be matched against buckets
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### Fields for special buckets
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#### Uniq
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Uniq has an extra field uniq_filter which is too use the filter
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implementation from https://github.com/antonmedv/expr. The filter must
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return a string. All strins returned by this filter in the same
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buckets have to be different. Thus, if a string is seen twice it is
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dismissed.
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* uniq_filter: an expression that must comply with the syntax defined
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in https://github.com/antonmedv/expr and must return a string.
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All strings returned by this filter in the same buckets have to be different.
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Thus if a string is seen twice, the event is dismissed.
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#### Trigger
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#### Counter
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It's a special kind of bucket that raise an event and is destroyed
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after a fixed duration. The configuration field used is duration and
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must be parseable by https://golang.org/pkg/time/#ParseDuration.
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Nevertheless, this kind of bucket is often used with an infinite
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leakspeed and an infinite capacity [capacity set to -1 for now].
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* duration: the Counter will be destroyed after this interval
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has elapsed since its creation. The duration must be parsed
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by https://golang.org/pkg/time/#ParseDuration.
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Nevertheless, this kind of bucket is often used with an infinite
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leakspeed and an infinite capacity [capacity set to -1 for now].
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## Add examples here
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@ -126,17 +133,17 @@ leakspeed and an infinite capacity [capacity set to -1 for now].
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[This is not dry enough to have many details here, but:]
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The bucket code is triggered by `InfiniBucketify` in main.go.
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There's one struct called buckets which is for now a
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The bucket code is triggered by `InfiniBucketify` in `main.go`.
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There is one struct called buckets which is for now a
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`map[string]interface{}` that holds all buckets. The key of this map
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is derivated from the filter configured for the bucket and its
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stackkey. This looks like complicated, but in fact it allows us to use
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only one structs. This is done in buckets.go.
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is derived from the filter configured for the bucket and its
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stackkey. This looks complicated, but it allows us to use
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only one struct. This is done in buckets.go.
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On top of that the implementation define only the standard leaky
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bucket. A goroutine is launched for every buckets (bucket.go). This
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On top of that the implementation defines only the standard leaky
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bucket. A goroutine is launched for every bucket (`bucket.go`). This
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goroutine manages the life of the bucket.
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For special buckets, hooks are defined at initialization time in
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manager.go. Hooks are called when relevant by the bucket gorourine
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when events are poured and/or when bucket overflows.
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manager.go. Hooks are called when relevant by the bucket goroutine
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when events are poured and/or when a bucket overflows.
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