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- /** @license
- ========================================================================
- Split.js v1.1.1
- Copyright (c) 2015 Nathan Cahill
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- // The programming goals of Split.js are to deliver readable, understandable and
- // maintainable code, while at the same time manually optimizing for tiny minified file size,
- // browser compatibility without additional requirements, graceful fallback (IE8 is supported)
- // and very few assumptions about the user's page layout.
- //
- // Make sure all browsers handle this JS library correctly with ES5.
- // More information here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Strict_mode
- 'use strict';
- // A wrapper function that does a couple things:
- //
- // 1. Doesn't pollute the global namespace. This is important for a library.
- // 2. Allows us to mount the library in different module systems, as well as
- // directly in the browser.
- (function() {
- // Save the global `this` for use later. In this case, since the library only
- // runs in the browser, it will refer to `window`. Also, figure out if we're in IE8
- // or not. IE8 will still render correctly, but will be static instead of draggable.
- //
- // Save a couple long function names that are used frequently.
- // This optimization saves around 400 bytes.
- var global = this
- , isIE8 = global.attachEvent && !global[addEventListener]
- , document = global.document
- , addEventListener = 'addEventListener'
- , removeEventListener = 'removeEventListener'
- , getBoundingClientRect = 'getBoundingClientRect'
- // This library only needs two helper functions:
- //
- // The first determines which prefixes of CSS calc we need.
- // We only need to do this once on startup, when this anonymous function is called.
- //
- // Tests -webkit, -moz and -o prefixes. Modified from StackOverflow:
- // http://stackoverflow.com/questions/16625140/js-feature-detection-to-detect-the-usage-of-webkit-calc-over-calc/16625167#16625167
- , calc = (function () {
- var el
- , prefixes = ["", "-webkit-", "-moz-", "-o-"]
- for (var i = 0; i < prefixes.length; i++) {
- el = document.createElement('div')
- el.style.cssText = "width:" + prefixes[i] + "calc(9px)"
- if (el.style.length) {
- return prefixes[i] + "calc"
- }
- }
- })()
- // The second helper function allows elements and string selectors to be used
- // interchangeably. In either case an element is returned. This allows us to
- // do `Split(elem1, elem2)` as well as `Split('#id1', '#id2')`.
- , elementOrSelector = function (el) {
- if (typeof el === 'string' || el instanceof String) {
- return document.querySelector(el)
- } else {
- return el
- }
- }
- // The main function to initialize a split. Split.js thinks about each pair
- // of elements as an independant pair. Dragging the gutter between two elements
- // only changes the dimensions of elements in that pair. This is key to understanding
- // how the following functions operate, since each function is bound to a pair.
- //
- // A pair object is shaped like this:
- //
- // {
- // a: DOM element,
- // b: DOM element,
- // aMin: Number,
- // bMin: Number,
- // dragging: Boolean,
- // parent: DOM element,
- // isFirst: Boolean,
- // isLast: Boolean,
- // direction: 'horizontal' | 'vertical'
- // }
- //
- // The basic sequence:
- //
- // 1. Set defaults to something sane. `options` doesn't have to be passed at all.
- // 2. Initialize a bunch of strings based on the direction we're splitting.
- // A lot of the behavior in the rest of the library is paramatized down to
- // rely on CSS strings and classes.
- // 3. Define the dragging helper functions, and a few helpers to go with them.
- // 4. Define a few more functions that "balance" the entire split instance.
- // Split.js tries it's best to cope with min sizes that don't add up.
- // 5. Loop through the elements while pairing them off. Every pair gets an
- // `pair` object, a gutter, and special isFirst/isLast properties.
- // 6. Actually size the pair elements, insert gutters and attach event listeners.
- // 7. Balance all of the pairs to accomodate min sizes as best as possible.
- , Split = function (ids, options) {
- var dimension
- , i
- , clientDimension
- , clientAxis
- , position
- , gutterClass
- , paddingA
- , paddingB
- , pairs = []
- // 1. Set defaults to something sane. `options` doesn't have to be passed at all,
- // so create an options object if none exists. Pixel values 10, 100 and 30 are
- // arbitrary but feel natural.
- options = typeof options !== 'undefined' ? options : {}
- if (typeof options.gutterSize === 'undefined') options.gutterSize = 10
- if (typeof options.minSize === 'undefined') options.minSize = 100
- if (typeof options.snapOffset === 'undefined') options.snapOffset = 30
- if (typeof options.direction === 'undefined') options.direction = 'horizontal'
- // 2. Initialize a bunch of strings based on the direction we're splitting.
- // A lot of the behavior in the rest of the library is paramatized down to
- // rely on CSS strings and classes.
- if (options.direction == 'horizontal') {
- dimension = 'width'
- clientDimension = 'clientWidth'
- clientAxis = 'clientX'
- position = 'left'
- gutterClass = 'gutter gutter-horizontal'
- paddingA = 'paddingLeft'
- paddingB = 'paddingRight'
- if (!options.cursor) options.cursor = 'ew-resize'
- } else if (options.direction == 'vertical') {
- dimension = 'height'
- clientDimension = 'clientHeight'
- clientAxis = 'clientY'
- position = 'top'
- gutterClass = 'gutter gutter-vertical'
- paddingA = 'paddingTop'
- paddingB = 'paddingBottom'
- if (!options.cursor) options.cursor = 'ns-resize'
- }
- // 3. Define the dragging helper functions, and a few helpers to go with them.
- // Each helper is bound to a pair object that contains it's metadata. This
- // also makes it easy to store references to listeners that that will be
- // added and removed.
- //
- // Even though there are no other functions contained in them, aliasing
- // this to self saves 50 bytes or so since it's used so frequently.
- //
- // The pair object saves metadata like dragging state, position and
- // event listener references.
- //
- // startDragging calls `calculateSizes` to store the inital size in the pair object.
- // It also adds event listeners for mouse/touch events,
- // and prevents selection while dragging so avoid the selecting text.
- var startDragging = function (e) {
- // Alias frequently used variables to save space. 200 bytes.
- var self = this
- , a = self.a
- , b = self.b
- // Call the onDragStart callback.
- if (!self.dragging && options.onDragStart) {
- options.onDragStart()
- }
- // Don't actually drag the element. We emulate that in the drag function.
- e.preventDefault()
- // Set the dragging property of the pair object.
- self.dragging = true
- // Create two event listeners bound to the same pair object and store
- // them in the pair object.
- self.move = drag.bind(self)
- self.stop = stopDragging.bind(self)
- // All the binding. `window` gets the stop events in case we drag out of the elements.
- global[addEventListener]('mouseup', self.stop)
- global[addEventListener]('touchend', self.stop)
- global[addEventListener]('touchcancel', self.stop)
- self.parent[addEventListener]('mousemove', self.move)
- self.parent[addEventListener]('touchmove', self.move)
- // Disable selection. Disable!
- a[addEventListener]('selectstart', noop)
- a[addEventListener]('dragstart', noop)
- b[addEventListener]('selectstart', noop)
- b[addEventListener]('dragstart', noop)
- a.style.userSelect = 'none'
- a.style.webkitUserSelect = 'none'
- a.style.MozUserSelect = 'none'
- a.style.pointerEvents = 'none'
- b.style.userSelect = 'none'
- b.style.webkitUserSelect = 'none'
- b.style.MozUserSelect = 'none'
- b.style.pointerEvents = 'none'
- // Set the cursor, both on the gutter and the parent element.
- // Doing only a, b and gutter causes flickering.
- self.gutter.style.cursor = options.cursor
- self.parent.style.cursor = options.cursor
- // Cache the initial sizes of the pair.
- calculateSizes.call(self)
- }
- // stopDragging is very similar to startDragging in reverse.
- , stopDragging = function () {
- var self = this
- , a = self.a
- , b = self.b
- if (self.dragging && options.onDragEnd) {
- options.onDragEnd()
- }
- self.dragging = false
- // Remove the stored event listeners. This is why we store them.
- global[removeEventListener]('mouseup', self.stop)
- global[removeEventListener]('touchend', self.stop)
- global[removeEventListener]('touchcancel', self.stop)
- self.parent[removeEventListener]('mousemove', self.move)
- self.parent[removeEventListener]('touchmove', self.move)
- // Delete them once they are removed. I think this makes a difference
- // in memory usage with a lot of splits on one page. But I don't know for sure.
- delete self.stop
- delete self.move
- a[removeEventListener]('selectstart', noop)
- a[removeEventListener]('dragstart', noop)
- b[removeEventListener]('selectstart', noop)
- b[removeEventListener]('dragstart', noop)
- a.style.userSelect = ''
- a.style.webkitUserSelect = ''
- a.style.MozUserSelect = ''
- a.style.pointerEvents = ''
- b.style.userSelect = ''
- b.style.webkitUserSelect = ''
- b.style.MozUserSelect = ''
- b.style.pointerEvents = ''
- self.gutter.style.cursor = ''
- self.parent.style.cursor = ''
- }
- // drag, where all the magic happens. The logic is really quite simple:
- //
- // 1. Ignore if the pair is not dragging.
- // 2. Get the offset of the event.
- // 3. Snap offset to min if within snappable range (within min + snapOffset).
- // 4. Actually adjust each element in the pair to offset.
- //
- // ---------------------------------------------------------------------
- // | | <- this.aMin || this.bMin -> | |
- // | | | <- this.snapOffset || this.snapOffset -> | | |
- // | | | || | | |
- // | | | || | | |
- // ---------------------------------------------------------------------
- // | <- this.start this.size -> |
- , drag = function (e) {
- var offset
- if (!this.dragging) return
- // Get the offset of the event from the first side of the
- // pair `this.start`. Supports touch events, but not multitouch, so only the first
- // finger `touches[0]` is counted.
- if ('touches' in e) {
- offset = e.touches[0][clientAxis] - this.start
- } else {
- offset = e[clientAxis] - this.start
- }
- // If within snapOffset of min or max, set offset to min or max.
- // snapOffset buffers aMin and bMin, so logic is opposite for both.
- // Include the appropriate gutter sizes to prevent overflows.
- if (offset <= this.aMin + options.snapOffset + this.aGutterSize) {
- offset = this.aMin + this.aGutterSize
- } else if (offset >= this.size - (this.bMin + options.snapOffset + this.bGutterSize)) {
- offset = this.size - (this.bMin + this.bGutterSize)
- }
- // Actually adjust the size.
- adjust.call(this, offset)
- // Call the drag callback continously. Don't do anything too intensive
- // in this callback.
- if (options.onDrag) {
- options.onDrag()
- }
- }
- // Cache some important sizes when drag starts, so we don't have to do that
- // continously:
- //
- // `size`: The total size of the pair. First element + second element + first gutter + second gutter.
- // `percentage`: The percentage between 0-100 that the pair occupies in the parent.
- // `start`: The leading side of the first element.
- //
- // ------------------------------------------------ - - - - - - - - - - -
- // | aGutterSize -> ||| | |
- // | ||| | |
- // | ||| | |
- // | ||| <- bGutterSize | |
- // ------------------------------------------------ - - - - - - - - - - -
- // | <- start size -> | parentSize -> |
- , calculateSizes = function () {
- // Figure out the parent size minus padding.
- var computedStyle = global.getComputedStyle(this.parent)
- , parentSize = this.parent[clientDimension] - parseFloat(computedStyle[paddingA]) - parseFloat(computedStyle[paddingB])
- this.size = this.a[getBoundingClientRect]()[dimension] + this.b[getBoundingClientRect]()[dimension] + this.aGutterSize + this.bGutterSize
- this.percentage = Math.min(this.size / parentSize * 100, 100)
- this.start = this.a[getBoundingClientRect]()[position]
- }
- // Actually adjust the size of elements `a` and `b` to `offset` while dragging.
- // calc is used to allow calc(percentage + gutterpx) on the whole split instance,
- // which allows the viewport to be resized without additional logic.
- // Element a's size is the same as offset. b's size is total size - a size.
- // Both sizes are calculated from the initial parent percentage, then the gutter size is subtracted.
- , adjust = function (offset) {
- this.a.style[dimension] = calc + '(' + (offset / this.size * this.percentage) + '% - ' + this.aGutterSize + 'px)'
- this.b.style[dimension] = calc + '(' + (this.percentage - (offset / this.size * this.percentage)) + '% - ' + this.bGutterSize + 'px)'
- }
- // 4. Define a few more functions that "balance" the entire split instance.
- // Split.js tries it's best to cope with min sizes that don't add up.
- // At some point this should go away since it breaks out of the calc(% - px) model.
- // Maybe it's a user error if you pass uncomputable minSizes.
- , fitMin = function () {
- var self = this
- , a = self.a
- , b = self.b
- if (a[getBoundingClientRect]()[dimension] < self.aMin) {
- a.style[dimension] = (self.aMin - self.aGutterSize) + 'px'
- b.style[dimension] = (self.size - self.aMin - self.aGutterSize) + 'px'
- } else if (b[getBoundingClientRect]()[dimension] < self.bMin) {
- a.style[dimension] = (self.size - self.bMin - self.bGutterSize) + 'px'
- b.style[dimension] = (self.bMin - self.bGutterSize) + 'px'
- }
- }
- , fitMinReverse = function () {
- var self = this
- , a = self.a
- , b = self.b
- if (b[getBoundingClientRect]()[dimension] < self.bMin) {
- a.style[dimension] = (self.size - self.bMin - self.bGutterSize) + 'px'
- b.style[dimension] = (self.bMin - self.bGutterSize) + 'px'
- } else if (a[getBoundingClientRect]()[dimension] < self.aMin) {
- a.style[dimension] = (self.aMin - self.aGutterSize) + 'px'
- b.style[dimension] = (self.size - self.aMin - self.aGutterSize) + 'px'
- }
- }
- , balancePairs = function (pairs) {
- for (var i = 0; i < pairs.length; i++) {
- calculateSizes.call(pairs[i])
- fitMin.call(pairs[i])
- }
- for (i = pairs.length - 1; i >= 0; i--) {
- calculateSizes.call(pairs[i])
- fitMinReverse.call(pairs[i])
- }
- }
- , setElementSize = function (el, size, gutterSize) {
- // Split.js allows setting sizes via numbers (ideally), or if you must,
- // by string, like '300px'. This is less than ideal, because it breaks
- // the fluid layout that `calc(% - px)` provides. You're on your own if you do that,
- // make sure you calculate the gutter size by hand.
- if (typeof size !== 'string' && !(size instanceof String)) {
- if (!isIE8) {
- size = calc + '(' + size + '% - ' + gutterSize + 'px)'
- } else {
- size = options.sizes[i] + '%'
- }
- }
- el.style[dimension] = size
- }
- // No-op function to prevent default. Used to prevent selection.
- , noop = function () { return false }
- // All DOM elements in the split should have a common parent. We can grab
- // the first elements parent and hope users read the docs because the
- // behavior will be whacky otherwise.
- , parent = elementOrSelector(ids[0]).parentNode
- // Set default options.sizes to equal percentages of the parent element.
- if (!options.sizes) {
- var percent = 100 / ids.length
- options.sizes = []
- for (i = 0; i < ids.length; i++) {
- options.sizes.push(percent)
- }
- }
- // Standardize minSize to an array if it isn't already. This allows minSize
- // to be passed as a number.
- if (!Array.isArray(options.minSize)) {
- var minSizes = []
- for (i = 0; i < ids.length; i++) {
- minSizes.push(options.minSize)
- }
- options.minSize = minSizes
- }
- // 5. Loop through the elements while pairing them off. Every pair gets a
- // `pair` object, a gutter, and isFirst/isLast properties.
- //
- // Basic logic:
- //
- // - Starting with the second element `i > 0`, create `pair` objects with
- // `a = ids[i - 1]` and `b = ids[i]`
- // - Set gutter sizes based on the _pair_ being first/last. The first and last
- // pair have gutterSize / 2, since they only have one half gutter, and not two.
- // - Create gutter elements and add event listeners.
- // - Set the size of the elements, minus the gutter sizes.
- //
- // -----------------------------------------------------------------------
- // | i=0 | i=1 | i=2 | i=3 |
- // | | isFirst | | isLast |
- // | pair 0 pair 1 pair 2 |
- // | | | | |
- // -----------------------------------------------------------------------
- for (i = 0; i < ids.length; i++) {
- var el = elementOrSelector(ids[i])
- , isFirstPair = (i == 1)
- , isLastPair = (i == ids.length - 1)
- , size = options.sizes[i]
- , gutterSize = options.gutterSize
- , pair
- if (i > 0) {
- // Create the pair object with it's metadata.
- pair = {
- a: elementOrSelector(ids[i - 1]),
- b: el,
- aMin: options.minSize[i - 1],
- bMin: options.minSize[i],
- dragging: false,
- parent: parent,
- isFirst: isFirstPair,
- isLast: isLastPair,
- direction: options.direction
- }
- // For first and last pairs, first and last gutter width is half.
- pair.aGutterSize = options.gutterSize
- pair.bGutterSize = options.gutterSize
- if (isFirstPair) {
- pair.aGutterSize = options.gutterSize / 2
- }
- if (isLastPair) {
- pair.bGutterSize = options.gutterSize / 2
- }
- }
- // Determine the size of the current element. IE8 is supported by
- // staticly assigning sizes without draggable gutters. Assigns a string
- // to `size`.
- //
- // IE9 and above
- if (!isIE8) {
- // Create gutter elements for each pair.
- if (i > 0) {
- var gutter = document.createElement('div')
- gutter.className = gutterClass
- gutter.style[dimension] = options.gutterSize + 'px'
- gutter[addEventListener]('mousedown', startDragging.bind(pair))
- gutter[addEventListener]('touchstart', startDragging.bind(pair))
- parent.insertBefore(gutter, el)
- pair.gutter = gutter
- }
- // Half-size gutters for first and last elements.
- if (i === 0 || i == ids.length - 1) {
- gutterSize = options.gutterSize / 2
- }
- }
- // Set the element size to our determined size.
- setElementSize(el, size, gutterSize)
- // After the first iteration, and we have a pair object, append it to the
- // list of pairs.
- if (i > 0) {
- pairs.push(pair)
- }
- }
- // Balance the pairs to try to accomodate min sizes.
- balancePairs(pairs)
- return {
- setSizes: function (sizes) {
- for (var i = 0; i < sizes.length; i++) {
- if (i > 0) {
- var pair = pairs[i - 1]
- setElementSize(pair.a, sizes[i - 1], pair.aGutterSize)
- setElementSize(pair.b, sizes[i], pair.bGutterSize)
- }
- }
- },
- collapse: function (i) {
- var pair
- if (i === pairs.length) {
- pair = pairs[i - 1]
- calculateSizes.call(pair)
- adjust.call(pair, pair.size - pair.bGutterSize)
- } else {
- pair = pairs[i]
- calculateSizes.call(pair)
- adjust.call(pair, pair.aGutterSize)
- }
- },
- destroy: function () {
- for (var i = 0; i < pairs.length; i++) {
- pairs[i].parent.removeChild(pairs[i].gutter)
- pairs[i].a.style[dimension] = ''
- pairs[i].b.style[dimension] = ''
- }
- }
- }
- }
- // Play nicely with module systems, and the browser too if you include it raw.
- if (typeof exports !== 'undefined') {
- if (typeof module !== 'undefined' && module.exports) {
- exports = module.exports = Split
- }
- exports.Split = Split
- } else {
- global.Split = Split
- }
- // Call our wrapper function with the current global. In this case, `window`.
- }).call(window);
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