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@@ -128,6 +128,10 @@ class OutputWaiter {
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EditorView.updateListener.of(e => {
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if (e.selectionSet)
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this.manager.highlighter.selectionChange("output", e);
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+ if (e.docChanged || this.docChanging) {
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+ this.docChanging = false;
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+ this.toggleLoader(false);
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+ }
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})
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]
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});
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@@ -230,6 +234,8 @@ class OutputWaiter {
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if (!force && data === this.currentOutputCache) return;
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this.currentOutputCache = data;
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+ this.toggleLoader(true);
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+
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// If data is an ArrayBuffer, convert to a string in the correct character encoding
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const tabNum = this.manager.tabs.getActiveTab("output");
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this.manager.timing.recordTime("outputDecodingStart", tabNum);
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@@ -245,13 +251,42 @@ class OutputWaiter {
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)
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});
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- // Insert data into editor
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- this.outputEditorView.dispatch({
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- changes: {
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- from: 0,
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- to: this.outputEditorView.state.doc.length,
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- insert: data
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+ // Ensure we're not exceeding the maximum line length
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+ let wrap = this.app.options.wordWrap;
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+ const lineLengthThreshold = 131072; // 128KB
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+ if (data.length > lineLengthThreshold) {
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+ const lines = data.split(this.getEOLSeq());
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+ const longest = lines.reduce((a, b) =>
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+ a > b.length ? a : b.length, 0
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+ );
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+ if (longest > lineLengthThreshold) {
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+ // If we are exceeding the max line length, turn off word wrap
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+ wrap = false;
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}
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+ }
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+
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+ // If turning word wrap off, do it before we populate the editor for performance reasons
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+ if (!wrap) this.setWordWrap(wrap);
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+
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+ // We use setTimeout here to delay the editor dispatch until the next event cycle,
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+ // ensuring all async actions have completed before attempting to set the contents
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+ // of the editor. This is mainly with the above call to setWordWrap() in mind.
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+ setTimeout(() => {
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+ this.docChanging = true;
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+ // Insert data into editor, overwriting any previous contents
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+ this.outputEditorView.dispatch({
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+ changes: {
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+ from: 0,
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+ to: this.outputEditorView.state.doc.length,
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+ insert: data
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+ }
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+ });
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+
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+ // If turning word wrap on, do it after we populate the editor
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+ if (wrap)
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+ setTimeout(() => {
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+ this.setWordWrap(wrap);
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+ });
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});
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}
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@@ -263,8 +298,9 @@ class OutputWaiter {
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this.htmlOutput.html = html;
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this.htmlOutput.changed = true;
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// This clears the text output, but also fires a View update which
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- // triggers the htmlWidget to render the HTML.
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- await this.setOutput("");
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+ // triggers the htmlWidget to render the HTML. We set the force flag
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+ // to ensure the loader gets removed and HTML is rendered.
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+ await this.setOutput("", true);
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// Turn off drawSelection
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this.outputEditorView.dispatch({
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@@ -542,7 +578,6 @@ class OutputWaiter {
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// otherwise don't do anything
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document.querySelector("#output-loader .loading-msg").textContent = output.statusMessage;
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} else if (output.status === "error") {
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- this.toggleLoader(false);
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this.clearHTMLOutput();
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if (output.error) {
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@@ -556,7 +591,6 @@ class OutputWaiter {
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if (output.data === null) {
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this.clearHTMLOutput();
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await this.setOutput("");
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- this.toggleLoader(false);
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return;
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}
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@@ -571,7 +605,6 @@ class OutputWaiter {
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await this.setOutput(output.data.result);
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break;
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}
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- this.toggleLoader(false);
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this.manager.timing.recordTime("complete", inputNum);
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// Trigger an update so that the status bar recalculates timings
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@@ -665,35 +698,40 @@ class OutputWaiter {
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* @param {boolean} value - If true, show the loader
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*/
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toggleLoader(value) {
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- clearTimeout(this.appendBombeTimeout);
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- clearTimeout(this.outputLoaderTimeout);
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-
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const outputLoader = document.getElementById("output-loader"),
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animation = document.getElementById("output-loader-animation");
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if (value) {
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this.manager.controls.hideStaleIndicator();
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+ // Don't add the bombe if it's already there or scheduled to be loaded
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+ if (animation.children.length === 0 && !this.appendBombeTimeout) {
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+ // Start a timer to add the Bombe to the DOM just before we make it
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+ // visible so that there is no stuttering
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+ this.appendBombeTimeout = setTimeout(function() {
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+ this.appendBombeTimeout = null;
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+ animation.appendChild(this.bombeEl);
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+ }.bind(this), 150);
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+ }
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- // Don't add the bombe if it's already there!
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- if (animation.children.length > 0) return;
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-
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- // Start a timer to add the Bombe to the DOM just before we make it
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- // visible so that there is no stuttering
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- this.appendBombeTimeout = setTimeout(function() {
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- animation.appendChild(this.bombeEl);
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- }.bind(this), 150);
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+ if (outputLoader.style.visibility !== "visible" && !this.outputLoaderTimeout) {
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+ // Show the loading screen
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+ this.outputLoaderTimeout = setTimeout(function() {
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+ this.outputLoaderTimeout = null;
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+ outputLoader.style.visibility = "visible";
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+ outputLoader.style.opacity = 1;
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+ }, 200);
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+ }
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+ } else if (outputLoader.style.visibility !== "hidden" || this.appendBombeTimeout || this.outputLoaderTimeout) {
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+ clearTimeout(this.appendBombeTimeout);
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+ clearTimeout(this.outputLoaderTimeout);
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+ this.appendBombeTimeout = null;
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+ this.outputLoaderTimeout = null;
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- // Show the loading screen
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- this.outputLoaderTimeout = setTimeout(function() {
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- outputLoader.style.visibility = "visible";
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- outputLoader.style.opacity = 1;
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- }, 200);
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- } else {
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// Remove the Bombe from the DOM to save resources
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this.outputLoaderTimeout = setTimeout(function () {
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- try {
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+ this.outputLoaderTimeout = null;
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+ if (animation.children.length > 0)
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animation.removeChild(this.bombeEl);
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- } catch (err) {}
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}.bind(this), 500);
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outputLoader.style.opacity = 0;
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outputLoader.style.visibility = "hidden";
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